2026-02-26 19:38:34 +08:00
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use iced::Point;
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2026-02-28 14:32:39 +08:00
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use rand::prelude::*;
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2026-02-26 19:38:34 +08:00
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct MSColor {
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r: u8,
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g: u8,
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b: u8,
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a: u8,
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}
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#[allow(unused)]
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impl MSColor {
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fn new(r: u8, g: u8, b: u8, a: u8) -> Self {
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Self { r, g, b, a }
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}
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pub const ZERO: MSColor = MSColor {
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r: 0,
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g: 0,
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b: 0,
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a: 0,
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};
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pub const BLACK: MSColor = MSColor {
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r: 0,
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g: 0,
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b: 0,
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a: 255,
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};
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pub const WHITE: MSColor = MSColor {
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r: 255,
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g: 255,
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b: 255,
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a: 255,
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};
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}
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2026-02-28 18:29:32 +08:00
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pub struct Path2D {
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points: Vec<Point>,
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}
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impl Path2D {
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pub fn new() -> Self {
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Self { points: vec![] }
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}
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pub fn push(&mut self, point: Point) {
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self.points.push(point);
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}
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}
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2026-02-26 19:38:34 +08:00
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pub struct MSCanvas {
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width: i32,
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height: i32,
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2026-02-27 22:29:17 +08:00
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/// 原始像素数据:RGBA 格式
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/// 长度 = width * height * 4
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2026-02-26 19:38:34 +08:00
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pixels: Vec<u8>,
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pixels_bak: Vec<u8>,
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2026-02-27 22:29:17 +08:00
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/// 当前笔画颜色
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2026-02-26 19:38:34 +08:00
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color: MSColor,
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2026-02-27 22:29:17 +08:00
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line_width: i32,
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2026-02-28 18:29:32 +08:00
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path2d: Path2D,
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2026-02-26 19:38:34 +08:00
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}
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#[allow(unused)]
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impl MSCanvas {
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pub fn new(width: i32, height: i32) -> Self {
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Self {
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width,
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height,
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pixels: vec![255; (width * height * 4) as usize],
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pixels_bak: Vec::new(),
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color: MSColor::BLACK,
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2026-02-27 22:29:17 +08:00
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line_width: 1,
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2026-02-28 18:29:32 +08:00
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path2d: Path2D::new(),
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2026-02-26 19:38:34 +08:00
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}
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}
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pub fn set_color(&mut self, color: MSColor) {
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self.color = color;
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}
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2026-02-27 22:29:17 +08:00
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pub fn set_line_width(&mut self, line_width: i32) {
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self.line_width = line_width;
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2026-02-26 19:38:34 +08:00
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}
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}
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#[allow(unused)]
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impl MSCanvas {
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2026-02-27 22:29:17 +08:00
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pub fn size(&self) -> (i32, i32) {
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(self.width, self.height)
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}
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2026-02-26 19:38:34 +08:00
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pub fn get_pixels(&self) -> Vec<u8> {
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self.pixels.clone()
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}
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2026-02-28 01:09:51 +08:00
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pub fn get_pixels_scale(&self, scale: i32) -> Vec<u8> {
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if scale <= 1 {
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return self.pixels.clone();
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}
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let dst_width = self.width * scale;
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2026-02-28 02:08:36 +08:00
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let dst_height = self.height * scale;
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let mut dst = vec![0; (dst_width * dst_height * 4) as usize]; // RGBA
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2026-02-28 01:09:51 +08:00
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for y in 0..self.height {
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for x in 0..self.width {
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// 源像素索引
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let src_idx = ((y * self.width + x) * 4) as usize;
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// 源像素颜色
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let r = self.pixels[src_idx];
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let g = self.pixels[src_idx + 1];
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let b = self.pixels[src_idx + 2];
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let a = self.pixels[src_idx + 3];
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// 在目标图像中填充 scale×scale 区域
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for dy in 0..scale {
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for dx in 0..scale {
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let dst_x = x * scale + dx;
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let dst_y = y * scale + dy;
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let dst_idx = ((dst_y * dst_width + dst_x) * 4) as usize;
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dst[dst_idx] = r;
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dst[dst_idx + 1] = g;
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dst[dst_idx + 2] = b;
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dst[dst_idx + 3] = a;
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}
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}
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}
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}
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dst
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}
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2026-02-26 19:38:34 +08:00
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pub fn pixel_at(&self, x: i32, y: i32) -> MSColor {
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// 边界检查
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if x < 0 || x >= self.width || y < 0 || y >= self.height as i32 {
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return MSColor::ZERO;
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}
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let index = ((y * self.width + x) * 4) as usize;
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MSColor::new(
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self.pixels[index],
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self.pixels[index + 1],
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self.pixels[index + 2],
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self.pixels[index + 3],
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)
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}
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pub fn draw_pixel_at(&mut self, point: Point) {
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let Point { x, y } = point;
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let x = x as i32;
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let y = y as i32;
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// 边界检查
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if x < 0 || x >= self.width || y < 0 || y >= self.height {
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return;
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}
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// 计算索引:(y * width + x) * 4
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let index = ((y * self.width + x) * 4) as usize;
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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}
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2026-02-28 01:09:51 +08:00
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pub fn draw_pixel_color_at(&mut self, point: Point, color: MSColor) {
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let Point { x, y } = point;
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let x = x as i32;
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let y = y as i32;
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// 边界检查
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if x < 0 || x >= self.width || y < 0 || y >= self.height {
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return;
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}
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// 计算索引:(y * width + x) * 4
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let index = ((y * self.width + x) * 4) as usize;
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = color.r; // R
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self.pixels[index + 1] = color.g; // G
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self.pixels[index + 2] = color.b; // B
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self.pixels[index + 3] = color.a; // A
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}
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2026-02-26 19:38:34 +08:00
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fn draw_pixel_at1(&mut self, x: i32, y: i32) {
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// 边界检查
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if x < 0 || x >= self.width || y < 0 || y >= self.height {
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return;
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}
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// 计算索引:(y * width + x) * 4
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let index = ((y * self.width + x) * 4) as usize;
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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}
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pub fn draw_pixel_row(&mut self, xs: i32, xe: i32, y: i32) {
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if y < 0 || y >= self.height {
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return;
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}
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let xs = xs.clamp(0, self.width - 1);
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let xe = xe.clamp(0, self.width as i32);
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let y = y;
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for x in xs..xe {
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let index = ((y * self.width + x) * 4) as usize;
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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}
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}
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pub fn draw_pixels(&mut self, points: Vec<Point>) {
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for point in points {
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self.draw_pixel_at(point);
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}
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}
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2026-02-28 01:09:51 +08:00
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pub fn draw_cross_color(&mut self, point: Point, color: MSColor) {
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let Point { x, y } = point;
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let r = 5;
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for dy in -r..=r {
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self.draw_pixel_color_at(Point::new(point.x, point.y + dy as f32), color);
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}
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for dx in -r..=r {
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self.draw_pixel_color_at(Point::new(point.x + dx as f32, point.y), color);
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}
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}
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2026-02-27 22:29:17 +08:00
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pub fn brush_circle(&mut self, center: Point) {
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if self.line_width <= 1 {
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2026-02-26 19:38:34 +08:00
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self.draw_pixel_at(center);
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return;
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}
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2026-02-27 22:29:17 +08:00
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let square = (self.line_width as f32) * (self.line_width as f32) / 4.0;
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let l = self.line_width / 2;
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let r = self.line_width - l;
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for dy in -l..r {
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for dx in -l..r {
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2026-02-26 19:38:34 +08:00
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if (dx * dx + dy * dy) as f32 <= square {
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self.draw_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
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}
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}
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}
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}
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2026-02-27 22:29:17 +08:00
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pub fn brush_square(&mut self, center: Point) {
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if self.line_width <= 1 {
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self.draw_pixel_at(center);
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return;
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}
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let l = self.line_width / 2;
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let r = self.line_width - l;
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for dy in -l..r {
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for dx in -l..r {
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self.draw_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
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}
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}
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}
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2026-02-28 01:09:51 +08:00
|
|
|
|
pub fn brush_slash(&mut self, center: Point) {
|
|
|
|
|
|
let r = self.line_width / 2;
|
|
|
|
|
|
let l = self.line_width - r;
|
2026-02-28 02:08:36 +08:00
|
|
|
|
// 左右扩展,填补线条的空白
|
|
|
|
|
|
for dx in 0..2 {
|
|
|
|
|
|
for d in -l..r {
|
|
|
|
|
|
self.draw_pixel_at(Point::new(
|
|
|
|
|
|
center.x - (d as f32) + (dx as f32),
|
|
|
|
|
|
center.y - d as f32,
|
|
|
|
|
|
));
|
|
|
|
|
|
}
|
2026-02-28 01:09:51 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn brush_backslash(&mut self, center: Point) {
|
|
|
|
|
|
let r = self.line_width / 2;
|
|
|
|
|
|
let l = self.line_width - r;
|
2026-02-28 02:08:36 +08:00
|
|
|
|
// 左右扩展,填补线条的空白
|
|
|
|
|
|
for dx in 0..2 {
|
|
|
|
|
|
for d in -l..r {
|
|
|
|
|
|
self.draw_pixel_at(Point::new(
|
|
|
|
|
|
center.x + d as f32 + (dx as f32),
|
|
|
|
|
|
center.y - d as f32,
|
|
|
|
|
|
));
|
|
|
|
|
|
}
|
2026-02-28 01:09:51 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-02-26 19:38:34 +08:00
|
|
|
|
fn bresenham_line(&mut self, begin: Point, end: Point) -> Vec<Point> {
|
|
|
|
|
|
let x1 = begin.x;
|
|
|
|
|
|
let y1 = begin.y;
|
|
|
|
|
|
let x2 = end.x;
|
|
|
|
|
|
let y2 = end.y;
|
|
|
|
|
|
|
|
|
|
|
|
let dx = (x2 - x1);
|
|
|
|
|
|
let dy = (y2 - y1);
|
|
|
|
|
|
let dx1 = dx.abs();
|
|
|
|
|
|
let dy1 = dy.abs();
|
|
|
|
|
|
let mut px = 2.0 * dy1 - dx1;
|
|
|
|
|
|
let mut py = 2.0 * dx1 - dy1;
|
|
|
|
|
|
|
|
|
|
|
|
let mut x;
|
|
|
|
|
|
let mut y;
|
|
|
|
|
|
let xe;
|
|
|
|
|
|
let ye;
|
|
|
|
|
|
|
|
|
|
|
|
let mut points = Vec::new();
|
|
|
|
|
|
if dy1 <= dx1 {
|
|
|
|
|
|
if dx >= 0.0 {
|
|
|
|
|
|
x = x1;
|
|
|
|
|
|
y = y1;
|
|
|
|
|
|
xe = x2;
|
|
|
|
|
|
ye = y2;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
x = x2;
|
|
|
|
|
|
y = y2;
|
|
|
|
|
|
xe = x1;
|
|
|
|
|
|
ye = y1;
|
|
|
|
|
|
}
|
|
|
|
|
|
points.push(Point::new(x, y));
|
|
|
|
|
|
while x < xe {
|
|
|
|
|
|
x += 1.0;
|
|
|
|
|
|
if px < 0.0 {
|
|
|
|
|
|
px = px + 2.0 * dy1;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
if (dx < 0.0 && dy < 0.0) || (dx > 0.0 && dy > 0.0) {
|
|
|
|
|
|
y = y + 1.0;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
y = y - 1.0;
|
|
|
|
|
|
}
|
|
|
|
|
|
px = px + 2.0 * (dy1 - dx1);
|
|
|
|
|
|
}
|
|
|
|
|
|
points.push(Point::new(x, y));
|
|
|
|
|
|
}
|
|
|
|
|
|
} else {
|
|
|
|
|
|
if dy >= 0.0 {
|
|
|
|
|
|
x = x1;
|
|
|
|
|
|
y = y1;
|
|
|
|
|
|
ye = y2;
|
|
|
|
|
|
xe = x2;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
x = x2;
|
|
|
|
|
|
y = y2;
|
|
|
|
|
|
ye = y1;
|
|
|
|
|
|
xe = x1;
|
|
|
|
|
|
}
|
|
|
|
|
|
points.push(Point::new(x, y));
|
|
|
|
|
|
while y < ye {
|
|
|
|
|
|
y = y + 1.0;
|
|
|
|
|
|
if py <= 0.0 {
|
|
|
|
|
|
py = py + 2.0 * dx1;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
if (dx < 0.0 && dy < 0.0) || (dx > 0.0 && dy > 0.0) {
|
|
|
|
|
|
x = x + 1.0;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
x = x - 1.0;
|
|
|
|
|
|
}
|
|
|
|
|
|
py = py + 2.0 * (dx1 - dy1);
|
|
|
|
|
|
}
|
|
|
|
|
|
points.push(Point::new(x, y));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
points.push(Point::new(xe, ye));
|
|
|
|
|
|
|
|
|
|
|
|
points
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn draw_line(&mut self, begin: Point, end: Point) {
|
|
|
|
|
|
let points = self.bresenham_line(begin, end);
|
|
|
|
|
|
for point in points {
|
|
|
|
|
|
self.draw_pixel_at(point);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-02-27 22:29:17 +08:00
|
|
|
|
pub fn draw_line_with_circle_brush(&mut self, begin: Point, end: Point) {
|
|
|
|
|
|
// let points = self.bresenham_line(begin, end);
|
|
|
|
|
|
// for point in points {
|
|
|
|
|
|
// self.draw_brush_at(point);
|
|
|
|
|
|
// }
|
|
|
|
|
|
self.draw_line_with(begin, end, MSCanvas::brush_circle);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn draw_line_with_square_brush(&mut self, begin: Point, end: Point) {
|
|
|
|
|
|
self.draw_line_with(begin, end, MSCanvas::brush_square);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn draw_line_with<F>(&mut self, begin: Point, end: Point, brush_fn: F)
|
|
|
|
|
|
where
|
|
|
|
|
|
F: Fn(&mut MSCanvas, Point) -> (),
|
|
|
|
|
|
{
|
2026-02-26 19:38:34 +08:00
|
|
|
|
let points = self.bresenham_line(begin, end);
|
|
|
|
|
|
for point in points {
|
2026-02-27 22:29:17 +08:00
|
|
|
|
brush_fn(self, point);
|
2026-02-26 19:38:34 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn save_pixels(&mut self) {
|
|
|
|
|
|
self.pixels_bak = self.pixels.clone();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn restore_pixels(&mut self) {
|
|
|
|
|
|
self.pixels = self.pixels_bak.clone();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn fill_slow(&mut self, begin: Point) -> (i32, i32) {
|
|
|
|
|
|
let start_x = begin.x as i32;
|
|
|
|
|
|
let start_y = begin.y as i32;
|
|
|
|
|
|
let target_color = self.pixel_at(start_x, start_y);
|
|
|
|
|
|
if target_color == self.color {
|
|
|
|
|
|
return (0, 0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
let mut scan_points = vec![(start_x, start_y)];
|
|
|
|
|
|
let width = self.width;
|
|
|
|
|
|
let height = self.height;
|
|
|
|
|
|
let mut iter_count = 0;
|
|
|
|
|
|
let mut fill_count = 0;
|
|
|
|
|
|
while let Some((x, y)) = scan_points.pop() {
|
|
|
|
|
|
iter_count += 1;
|
|
|
|
|
|
|
|
|
|
|
|
if x < 0 || x >= self.width || y < 0 || y >= self.height {
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
if self.pixel_at(x, y) == target_color {
|
|
|
|
|
|
self.draw_pixel_at1(x, y);
|
|
|
|
|
|
fill_count += 1;
|
|
|
|
|
|
|
|
|
|
|
|
let p1 = (x - 1, y);
|
|
|
|
|
|
let p2 = (x + 1, y);
|
|
|
|
|
|
let p3 = (x, y - 1);
|
|
|
|
|
|
let p4 = (x, y + 1);
|
|
|
|
|
|
scan_points.push(p1);
|
|
|
|
|
|
scan_points.push(p2);
|
|
|
|
|
|
scan_points.push(p3);
|
|
|
|
|
|
scan_points.push(p4);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
(iter_count, fill_count)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn fill_scanline(&mut self, begin: Point) -> (i32, i32) {
|
|
|
|
|
|
let start_x = begin.x as i32;
|
|
|
|
|
|
let start_y = begin.y as i32;
|
|
|
|
|
|
let width = self.width;
|
|
|
|
|
|
let height = self.height;
|
|
|
|
|
|
|
|
|
|
|
|
// 边界检查
|
|
|
|
|
|
if start_x < 0 || start_x >= width || start_y < 0 || start_y >= height {
|
|
|
|
|
|
return (0, 0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
let target_color = self.pixel_at(start_x, start_y);
|
|
|
|
|
|
if target_color == (self.color) {
|
|
|
|
|
|
return (0, 0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 栈中存储 (y, x1, x2):表示第 y 行从 x1 到 x2(含)需要向上/下扫描
|
|
|
|
|
|
let mut stack = vec![(start_y, start_x, start_x)];
|
|
|
|
|
|
let mut iter_count = 0;
|
|
|
|
|
|
let mut fill_count = 0;
|
|
|
|
|
|
|
|
|
|
|
|
while let Some((y, mut lx, mut rx)) = stack.pop() {
|
|
|
|
|
|
iter_count += 1;
|
|
|
|
|
|
|
|
|
|
|
|
// 向左扩展 lx
|
|
|
|
|
|
while lx - 1 >= 0 && self.pixel_at(lx - 1, y) == target_color {
|
|
|
|
|
|
lx -= 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
// 向右扩展 rx
|
|
|
|
|
|
while rx + 1 < width && self.pixel_at(rx + 1, y) == target_color {
|
|
|
|
|
|
rx += 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 填充当前行 [lx, rx]
|
|
|
|
|
|
for x in lx..=rx {
|
|
|
|
|
|
self.draw_pixel_at1(x, y);
|
|
|
|
|
|
fill_count += 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 检查上一行 (y - 1)
|
|
|
|
|
|
if y - 1 >= 0 {
|
|
|
|
|
|
let mut x = lx;
|
|
|
|
|
|
while x <= rx {
|
|
|
|
|
|
if self.pixel_at(x, y - 1) == target_color {
|
|
|
|
|
|
let span_start = x;
|
|
|
|
|
|
// 跳过连续的目标色块
|
|
|
|
|
|
while x <= rx && self.pixel_at(x, y - 1) == target_color {
|
|
|
|
|
|
x += 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
// 将这个 span 入栈(用于后续处理上一行的上一行)
|
|
|
|
|
|
stack.push((y - 1, span_start, x - 1));
|
|
|
|
|
|
} else {
|
|
|
|
|
|
x += 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 检查下一行 (y + 1)
|
|
|
|
|
|
if y + 1 < height {
|
|
|
|
|
|
let mut x = lx;
|
|
|
|
|
|
while x <= rx {
|
|
|
|
|
|
if self.pixel_at(x, y + 1) == target_color {
|
|
|
|
|
|
let span_start = x;
|
|
|
|
|
|
while x <= rx && self.pixel_at(x, y + 1) == target_color {
|
|
|
|
|
|
x += 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
stack.push((y + 1, span_start, x - 1));
|
|
|
|
|
|
} else {
|
|
|
|
|
|
x += 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
(iter_count, fill_count)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-02-27 22:29:17 +08:00
|
|
|
|
pub fn clear_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
|
|
|
|
|
|
for yi in y..(y + height) {
|
|
|
|
|
|
self.clear_row(x, x + width, yi);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn fill_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
|
|
|
|
|
|
for yi in y..(y + height) {
|
|
|
|
|
|
self.draw_pixel_row(x, x + width, yi);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn stroke_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
|
2026-02-28 01:09:51 +08:00
|
|
|
|
if width < 2 * self.line_width || height < 2 * self.line_width {
|
|
|
|
|
|
self.fill_rect(x, y, width, height);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2026-02-27 22:29:17 +08:00
|
|
|
|
self.fill_rect(x, y, width, self.line_width);
|
|
|
|
|
|
self.fill_rect(x, y + height - self.line_width, width, self.line_width);
|
|
|
|
|
|
self.fill_rect(x, y, self.line_width, height);
|
|
|
|
|
|
self.fill_rect(x + width - self.line_width, y, self.line_width, height);
|
2026-02-26 19:38:34 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2026-02-27 22:29:17 +08:00
|
|
|
|
pub fn stroke_rect1(&mut self, p1: Point, p2: Point) {
|
|
|
|
|
|
let mut x = p1.x;
|
|
|
|
|
|
let mut y = p1.y;
|
|
|
|
|
|
let mut width = (p2.x - p1.x);
|
|
|
|
|
|
let mut height = (p2.y - p1.y);
|
|
|
|
|
|
if width < 0.0 && height < 0.0 {
|
|
|
|
|
|
x = p2.x;
|
|
|
|
|
|
y = p2.y;
|
|
|
|
|
|
width = (p1.x - p2.x);
|
|
|
|
|
|
height = (p1.y - p2.y);
|
|
|
|
|
|
} else if width < 0.0 {
|
|
|
|
|
|
x += width;
|
|
|
|
|
|
width = -width;
|
|
|
|
|
|
} else if height < 0.0 {
|
|
|
|
|
|
y += height;
|
|
|
|
|
|
height = -height;
|
|
|
|
|
|
}
|
|
|
|
|
|
self.stroke_rect(x as i32, y as i32, width as i32, height as i32);
|
2026-02-26 19:38:34 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn clear(&mut self) {
|
|
|
|
|
|
self.pixels.fill(255);
|
|
|
|
|
|
}
|
2026-02-27 22:29:17 +08:00
|
|
|
|
|
|
|
|
|
|
pub fn clear_row(&mut self, xs: i32, xe: i32, y: i32) {
|
|
|
|
|
|
if y < 0 || y >= self.height {
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
let xs = xs.clamp(0, self.width - 1);
|
|
|
|
|
|
let xe = xe.clamp(0, self.width as i32);
|
|
|
|
|
|
for x in xs..xe {
|
|
|
|
|
|
let index = ((y * self.width + x) * 4) as usize;
|
|
|
|
|
|
|
|
|
|
|
|
// 写入 RGBA 数据
|
|
|
|
|
|
// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
|
|
|
|
|
|
self.pixels[index] = 255; // R
|
|
|
|
|
|
self.pixels[index + 1] = 255; // G
|
|
|
|
|
|
self.pixels[index + 2] = 255; // B
|
|
|
|
|
|
self.pixels[index + 3] = 255; // A
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-02-28 14:32:39 +08:00
|
|
|
|
|
|
|
|
|
|
/// 实现喷枪效果的函数
|
|
|
|
|
|
pub fn spray_paint(&mut self, center: Point, radius: i32, density: u32) {
|
|
|
|
|
|
let mut rng = rand::rng();
|
|
|
|
|
|
|
|
|
|
|
|
for _ in 0..density {
|
|
|
|
|
|
// 在给定半径内随机产生偏移量
|
|
|
|
|
|
let offset_x = rng.random_range(-radius..=radius);
|
|
|
|
|
|
let offset_y = rng.random_range(-radius..=radius);
|
|
|
|
|
|
|
|
|
|
|
|
// 确保我们只在圆形区域内绘制,而非整个正方形区域
|
|
|
|
|
|
if (offset_x * offset_x + offset_y * offset_y) <= (radius * radius) {
|
|
|
|
|
|
let point = Point::new(center.x + offset_x as f32, center.y + offset_y as f32);
|
|
|
|
|
|
self.draw_pixel_at(point);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-02-28 16:17:17 +08:00
|
|
|
|
|
|
|
|
|
|
fn recursive_bezier(&mut self, control_points: &[Point], t: f32) -> Point {
|
|
|
|
|
|
// Implement de Casteljau's algorithm
|
|
|
|
|
|
let n = control_points.len();
|
|
|
|
|
|
if n == 1 {
|
|
|
|
|
|
return control_points[0];
|
|
|
|
|
|
}
|
|
|
|
|
|
let mut new_points: Vec<Point> = Vec::with_capacity(n - 1);
|
|
|
|
|
|
for i in 0..(n - 1) {
|
|
|
|
|
|
let p0 = control_points[i];
|
|
|
|
|
|
let p1 = control_points[i + 1];
|
|
|
|
|
|
let point = point_add(point_muln(p0, 1.0 - t), point_muln(p1, t));
|
|
|
|
|
|
new_points.push(point);
|
|
|
|
|
|
}
|
|
|
|
|
|
self.recursive_bezier(&new_points[..], t)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn bezier(&mut self, control_points: Vec<Point>) {
|
|
|
|
|
|
// Iterate through all t = 0 to t = 1 with small steps, and call de Casteljau's recursive Bezier algorithm.
|
|
|
|
|
|
let mut t = 0.0;
|
|
|
|
|
|
while t <= 1.0 {
|
|
|
|
|
|
let point = self.recursive_bezier(&control_points, t);
|
|
|
|
|
|
self.brush_circle(point);
|
|
|
|
|
|
t += 0.001;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn quadratic_bezier(&mut self, begin: Point, end: Point, p1: Point) {
|
|
|
|
|
|
let points = vec![begin, p1, end];
|
|
|
|
|
|
self.bezier(points);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn cubic_bezier(&mut self, begin: Point, end: Point, p1: Point, p2: Point) {
|
|
|
|
|
|
let points = vec![begin, p1, p2, end];
|
|
|
|
|
|
self.bezier(points);
|
|
|
|
|
|
}
|
2026-02-28 18:29:32 +08:00
|
|
|
|
|
2026-02-28 18:44:50 +08:00
|
|
|
|
pub fn ellipse(&mut self, center: Point, rx: f32, ry: f32) {
|
|
|
|
|
|
let mut x = 0.0;
|
|
|
|
|
|
let mut y = ry; // 初始时将y设置为半高
|
|
|
|
|
|
|
|
|
|
|
|
// 计算初始决策参数
|
|
|
|
|
|
let mut decision = ry * ry - rx * rx * ry + rx * rx / 4.0;
|
|
|
|
|
|
|
|
|
|
|
|
while ry * ry * x < rx * rx * y {
|
|
|
|
|
|
// 在每个阶段,根据对称性绘制四个方向上的点
|
|
|
|
|
|
self.draw_pixel_at(Point::new(center.x + x, center.y + y));
|
|
|
|
|
|
self.draw_pixel_at(Point::new(center.x - x, center.y + y));
|
|
|
|
|
|
self.draw_pixel_at(Point::new(center.x + x, center.y - y));
|
|
|
|
|
|
self.draw_pixel_at(Point::new(center.x - x, center.y - y));
|
|
|
|
|
|
|
|
|
|
|
|
if decision < 0.0 {
|
|
|
|
|
|
x += 1.0;
|
|
|
|
|
|
decision += 2.0 * ry * ry * x + ry * ry;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
x += 1.0;
|
|
|
|
|
|
y -= 1.0;
|
|
|
|
|
|
decision += 2.0 * ry * ry * x - 2.0 * rx * rx * y + ry * ry;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
decision =
|
|
|
|
|
|
ry * ry * (x + 0.5) * (x + 0.5) + rx * rx * (y - 1.0) * (y - 1.0) - rx * rx * ry * ry;
|
|
|
|
|
|
|
|
|
|
|
|
while y > 0.0 {
|
|
|
|
|
|
// 同样地,根据对称性绘制四个方向上的点
|
|
|
|
|
|
self.draw_pixel_at(Point::new(center.x + x, center.y + y));
|
|
|
|
|
|
self.draw_pixel_at(Point::new(center.x - x, center.y + y));
|
|
|
|
|
|
self.draw_pixel_at(Point::new(center.x + x, center.y - y));
|
|
|
|
|
|
self.draw_pixel_at(Point::new(center.x - x, center.y - y));
|
|
|
|
|
|
|
|
|
|
|
|
if decision > 0.0 {
|
|
|
|
|
|
y -= 1.0;
|
|
|
|
|
|
decision += rx * rx - 2.0 * rx * rx * y;
|
|
|
|
|
|
} else {
|
|
|
|
|
|
x += 1.0;
|
|
|
|
|
|
y -= 1.0;
|
|
|
|
|
|
decision += 2.0 * ry * ry * x - 2.0 * rx * rx * y + rx * rx;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn ellipse1(&mut self, p1: Point, p2: Point) {
|
|
|
|
|
|
let mut rx = (p2.x - p1.x) / 2.0;
|
|
|
|
|
|
let mut ry = (p2.y - p1.y) / 2.0;
|
|
|
|
|
|
if rx > 0.0 && ry > 0.0 {
|
|
|
|
|
|
let center = Point::new(p1.x + rx, p1.y + ry);
|
|
|
|
|
|
self.ellipse(center, rx, ry);
|
|
|
|
|
|
} else if rx < 0.0 && ry < 0.0 {
|
|
|
|
|
|
rx = -rx;
|
|
|
|
|
|
ry = -ry;
|
|
|
|
|
|
let center = Point::new(p1.x - rx, p1.y - ry);
|
|
|
|
|
|
self.ellipse(center, rx, ry);
|
|
|
|
|
|
} else if ry < 0.0 {
|
|
|
|
|
|
ry = -ry;
|
|
|
|
|
|
let center = Point::new(p1.x + rx, p1.y - ry);
|
|
|
|
|
|
self.ellipse(center, rx, ry);
|
|
|
|
|
|
} else {
|
|
|
|
|
|
rx = -rx;
|
|
|
|
|
|
let center = Point::new(p1.x - rx, p1.y + ry);
|
|
|
|
|
|
self.ellipse(center, rx, ry);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-02-28 18:29:32 +08:00
|
|
|
|
pub fn begin_path(&mut self) {
|
|
|
|
|
|
self.path2d = Path2D::new();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn close_path(&mut self) {
|
|
|
|
|
|
let points = &self.path2d.points;
|
|
|
|
|
|
if points.len() < 3 {
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
self.path2d.push(points[0]);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn move_to(&mut self, point: Point) {
|
|
|
|
|
|
self.path2d.push(point);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn line_to(&mut self, point: Point) {
|
|
|
|
|
|
self.path2d.push(point);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn stroke(&mut self) {
|
|
|
|
|
|
let mut points = self.path2d.points.clone();
|
|
|
|
|
|
if points.len() < 2 {
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
// 连线
|
|
|
|
|
|
for i in 0..(points.len() - 1) {
|
|
|
|
|
|
self.draw_line_with_circle_brush(points[i], points[i + 1]);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-02-28 16:17:17 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn point_muln(point: Point, t: f32) -> Point {
|
|
|
|
|
|
Point::new(point.x * t, point.y * t)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn point_add(p1: Point, p2: Point) -> Point {
|
|
|
|
|
|
Point::new(p1.x + p2.x, p1.y + p2.y)
|
2026-02-26 19:38:34 +08:00
|
|
|
|
}
|