feat: 椭圆支持线宽和一些重构
This commit is contained in:
122
src/mscanvas.rs
122
src/mscanvas.rs
@@ -87,8 +87,8 @@ impl Edge {
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return None;
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}
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let dx = (bottom.x - top.x);
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let dy = (bottom.y - top.y);
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let dx = bottom.x - top.x;
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let dy = bottom.y - top.y;
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let dx_dy = dx / dy;
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Some(Edge {
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@@ -208,7 +208,7 @@ impl MSCanvas {
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pub fn pixel_at(&self, x: i32, y: i32) -> MSColor {
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// 边界检查
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if x < 0 || x >= self.width || y < 0 || y >= self.height as i32 {
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if x < 0 || x >= self.width || y < 0 || y >= self.height {
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return MSColor::ZERO;
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}
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@@ -273,7 +273,7 @@ impl MSCanvas {
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}
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let xs = xs.clamp(0, self.width - 1);
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let xe = xe.clamp(0, self.width as i32);
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let xe = xe.clamp(0, self.width);
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for x in xs..xe {
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let index = ((y * self.width + x) * 4) as usize;
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@@ -885,7 +885,7 @@ impl MSCanvas {
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}
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let xs = xs.clamp(0, self.width - 1);
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let xe = xe.clamp(0, self.width as i32);
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let xe = xe.clamp(0, self.width);
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for x in xs..xe {
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let index = ((y * self.width + x) * 4) as usize;
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@@ -951,47 +951,63 @@ impl MSCanvas {
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self.bezier(points);
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}
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/// 绘制带线宽的椭圆(描边)
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/// - center: 椭圆中心
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/// - rx, ry: 椭圆的水平/垂直半径(指中心线位置)
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pub fn stroke_ellipse(&mut self, center: Point, rx: f32, ry: f32) {
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let mut x = 0.0;
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let mut y = ry; // 初始时将y设置为半高
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// 计算初始决策参数
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let mut decision = ry * ry - rx * rx * ry + rx * rx / 4.0;
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while ry * ry * x < rx * rx * y {
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// 在每个阶段,根据对称性绘制四个方向上的点
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self.stroke_pixel_at(Point::new(center.x + x, center.y + y));
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self.stroke_pixel_at(Point::new(center.x - x, center.y + y));
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self.stroke_pixel_at(Point::new(center.x + x, center.y - y));
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self.stroke_pixel_at(Point::new(center.x - x, center.y - y));
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if decision < 0.0 {
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x += 1.0;
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decision += 2.0 * ry * ry * x + ry * ry;
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} else {
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x += 1.0;
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y -= 1.0;
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decision += 2.0 * ry * ry * x - 2.0 * rx * rx * y + ry * ry;
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}
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if self.line_width <= 0 || rx <= 0.0 || ry <= 0.0 {
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return;
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}
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decision =
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ry * ry * (x + 0.5) * (x + 0.5) + rx * rx * (y - 1.0) * (y - 1.0) - rx * rx * ry * ry;
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// 外椭圆半径(膨胀)
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let outer_rx = rx;
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let outer_ry = ry;
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while y > 0.0 {
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// 同样地,根据对称性绘制四个方向上的点
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self.stroke_pixel_at(Point::new(center.x + x, center.y + y));
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self.stroke_pixel_at(Point::new(center.x - x, center.y + y));
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self.stroke_pixel_at(Point::new(center.x + x, center.y - y));
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self.stroke_pixel_at(Point::new(center.x - x, center.y - y));
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// 内椭圆半径(收缩)——不能为负
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let inner_rx = (rx - self.line_width as f32).max(0.0);
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let inner_ry = (ry - self.line_width as f32).max(0.0);
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if decision > 0.0 {
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y -= 1.0;
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decision += rx * rx - 2.0 * rx * rx * y;
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} else {
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x += 1.0;
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y -= 1.0;
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decision += 2.0 * ry * ry * x - 2.0 * rx * rx * y + rx * rx;
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// 计算包围矩形(基于外椭圆)
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let min_x = (center.x - outer_rx).ceil() as i32;
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let max_x = (center.x + outer_rx).floor() as i32;
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let min_y = (center.y - outer_ry).ceil() as i32;
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let max_y = (center.y + outer_ry).floor() as i32;
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// 预计算外椭圆参数
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let outer_rx2 = outer_rx * outer_rx;
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let outer_ry2 = outer_ry * outer_ry;
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let outer_threshold = outer_rx2 * outer_ry2;
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// 预计算内椭圆参数(仅当存在内区域时)
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let (inner_rx2, inner_ry2, inner_threshold) = if inner_rx > 0.0 && inner_ry > 0.0 {
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let rx2 = inner_rx * inner_rx;
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let ry2 = inner_ry * inner_ry;
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(rx2, ry2, rx2 * ry2)
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} else {
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(0.0, 0.0, -1.0) // inner_threshold < 0 表示无内区域(实心圆)
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};
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for y in min_y..=max_y {
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for x in min_x..=max_x {
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let dx = x as f32 - center.x;
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let dy = y as f32 - center.y;
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// 判断是否在外椭圆内
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let outer_val = dx * dx * outer_ry2 + dy * dy * outer_rx2;
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if outer_val > outer_threshold {
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continue; // 在外椭圆外
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}
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// 判断是否在内椭圆内(如果是,则跳过)
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if inner_threshold >= 0.0 {
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let inner_val = dx * dx * inner_ry2 + dy * dy * inner_rx2;
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if inner_val <= inner_threshold {
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continue; // 在内椭圆内 → 不绘制(空心)
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}
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}
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// 否则:在外椭圆内,且不在内椭圆内 → 属于描边区域
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self.stroke_pixel_at1(x, y);
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}
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}
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}
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@@ -1027,14 +1043,14 @@ impl MSCanvas {
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return;
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}
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let rx = rx as f32;
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let ry = ry as f32;
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let rx = rx;
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let ry = ry;
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// 计算包围矩形(整数边界)
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let min_x = (center.x as f32 - rx).ceil() as i32;
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let max_x = (center.x as f32 + rx).floor() as i32;
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let min_y = (center.y as f32 - ry).ceil() as i32;
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let max_y = (center.y as f32 + ry).floor() as i32;
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let min_x = (center.x - rx).ceil() as i32;
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let max_x = (center.x + rx).floor() as i32;
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let min_y = (center.y - ry).ceil() as i32;
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let max_y = (center.y + ry).floor() as i32;
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// 预计算常量:rx², ry², rx² * ry²
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let rx2 = rx * rx;
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@@ -1043,8 +1059,8 @@ impl MSCanvas {
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for y in min_y..=max_y {
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for x in min_x..=max_x {
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let dx = x as f32 - center.x as f32;
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let dy = y as f32 - center.y as f32;
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let dx = x as f32 - center.x;
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let dy = y as f32 - center.y;
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// 判断是否在椭圆内:dx²/ rx² + dy²/ ry² <= 1
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// 等价于:dx² * ry² + dy² * rx² <= rx² * ry²
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@@ -1197,14 +1213,6 @@ fn normalize_radian(radian: f32) -> f32 {
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r
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}
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#[inline]
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/// 辅助函数:计算两点间距离的平方(避免开方)
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fn distance_sq(a: Point, b: Point) -> f32 {
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let dx = a.x - b.x;
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let dy = a.y - b.y;
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dx * dx + dy * dy
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}
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#[inline]
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/// 辅助函数:计算两点间距离的平方(避免开方)
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fn distance_sq1(a: (i32, i32), b: (i32, i32)) -> f32 {
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