feat: 实现曲线功能

This commit is contained in:
2026-02-28 16:17:17 +08:00
parent a9243c498f
commit 25c906278c
2 changed files with 110 additions and 5 deletions

View File

@@ -599,4 +599,48 @@ impl MSCanvas {
} }
} }
} }
fn recursive_bezier(&mut self, control_points: &[Point], t: f32) -> Point {
// Implement de Casteljau's algorithm
let n = control_points.len();
if n == 1 {
return control_points[0];
}
let mut new_points: Vec<Point> = Vec::with_capacity(n - 1);
for i in 0..(n - 1) {
let p0 = control_points[i];
let p1 = control_points[i + 1];
let point = point_add(point_muln(p0, 1.0 - t), point_muln(p1, t));
new_points.push(point);
}
self.recursive_bezier(&new_points[..], t)
}
pub fn bezier(&mut self, control_points: Vec<Point>) {
// Iterate through all t = 0 to t = 1 with small steps, and call de Casteljau's recursive Bezier algorithm.
let mut t = 0.0;
while t <= 1.0 {
let point = self.recursive_bezier(&control_points, t);
self.brush_circle(point);
t += 0.001;
}
}
pub fn quadratic_bezier(&mut self, begin: Point, end: Point, p1: Point) {
let points = vec![begin, p1, end];
self.bezier(points);
}
pub fn cubic_bezier(&mut self, begin: Point, end: Point, p1: Point, p2: Point) {
let points = vec![begin, p1, p2, end];
self.bezier(points);
}
}
fn point_muln(point: Point, t: f32) -> Point {
Point::new(point.x * t, point.y * t)
}
fn point_add(p1: Point, p2: Point) -> Point {
Point::new(p1.x + p2.x, p1.y + p2.y)
} }

View File

@@ -207,16 +207,23 @@ struct PaintApp {
canvas: MSCanvas, canvas: MSCanvas,
// 是否正在绘制 /// 是否正在绘制
is_drawing: bool, is_drawing: bool,
/// pencil brush line curve rectangle
begin_point: Point, begin_point: Point,
/// curve
end_point: Point,
// 用于显示的图像句柄缓存 /// 贝塞尔曲线控制
// 每次像素变化后需要重新生成 is_controlling: bool,
control_points: Vec<Point>,
/// 用于显示的图像句柄缓存
/// 每次像素变化后需要重新生成
image_handle: image::Handle, image_handle: image::Handle,
// 标记像素是否被修改,用于优化图像句柄的生成 /// 标记像素是否被修改,用于优化图像句柄的生成
dirty: bool, dirty: bool,
config: Config, config: Config,
@@ -239,6 +246,9 @@ impl PaintApp {
canvas, canvas,
is_drawing: false, is_drawing: false,
begin_point: Point::ORIGIN, begin_point: Point::ORIGIN,
end_point: Point::ORIGIN,
is_controlling: false,
control_points: Vec::with_capacity(2),
image_handle: image::Handle::from_rgba(width as u32, height as u32, pixels), image_handle: image::Handle::from_rgba(width as u32, height as u32, pixels),
dirty: false, dirty: false,
config, config,
@@ -392,6 +402,9 @@ impl PaintApp {
Tool::Line => { Tool::Line => {
self.update_with_line(message); self.update_with_line(message);
} }
Tool::Curve => {
self.update_with_curve(message);
}
Tool::Rectangle => { Tool::Rectangle => {
self.update_with_rectangle(message); self.update_with_rectangle(message);
} }
@@ -471,7 +484,7 @@ impl PaintApp {
_ => None, _ => None,
}); });
let tick = time::every(milliseconds(50)).map(Message::Tick); let tick = time::every(milliseconds(50)).map(Message::Tick);
return Subscription::batch(vec![ev, tick]); Subscription::batch(vec![ev, tick])
} }
// endregion // endregion
@@ -629,6 +642,54 @@ impl PaintApp {
} }
} }
pub fn update_with_curve(&mut self, message: Message) {
match message {
Message::MousePressed(pos) => {
if self.is_controlling {
if self.control_points.len() == 0 {
self.canvas.restore_pixels();
self.canvas
.quadratic_bezier(self.begin_point, self.end_point, pos);
self.control_points.push(pos);
} else {
self.canvas.restore_pixels();
self.canvas.cubic_bezier(
self.begin_point,
self.end_point,
self.control_points[0],
pos,
);
self.control_points.push(pos);
}
self.dirty = true;
} else {
self.is_drawing = true;
self.canvas.save_pixels();
self.begin_point = pos;
}
}
Message::MouseReleased(pos) => {
if self.control_points.len() == 0 {
self.is_drawing = false;
self.end_point = pos;
self.is_controlling = true;
} else if self.control_points.len() == 2 {
self.control_points.clear();
self.is_controlling = false;
}
}
Message::MouseMoved(pos) => {
if self.is_drawing {
self.canvas.restore_pixels();
self.canvas
.draw_line_with_circle_brush(self.begin_point, pos);
self.dirty = true;
}
}
_ => {}
}
}
pub fn update_with_rectangle(&mut self, message: Message) { pub fn update_with_rectangle(&mut self, message: Message) {
match message { match message {
Message::MousePressed(pos) => { Message::MousePressed(pos) => {