refactor: 重构 MSCanvas 颜色配置

This commit is contained in:
2026-03-03 15:40:43 +08:00
parent 8ca7c52cb1
commit 71c4de08a6
2 changed files with 131 additions and 206 deletions

View File

@@ -122,9 +122,8 @@ pub struct MSCanvas {
pixels: Vec<u8>, pixels: Vec<u8>,
pixels_bak: Vec<u8>, pixels_bak: Vec<u8>,
/// 当前笔画颜色 fill_color: MSColor,
foreground_color: MSColor, stroke_color: MSColor,
background_color: MSColor,
line_width: i32, line_width: i32,
@@ -139,32 +138,32 @@ impl MSCanvas {
height, height,
pixels: vec![255; (width * height * 4) as usize], pixels: vec![255; (width * height * 4) as usize],
pixels_bak: Vec::new(), pixels_bak: Vec::new(),
foreground_color: MSColor::BLACK, fill_color: MSColor::BLACK,
background_color: MSColor::WHITE, stroke_color: MSColor::WHITE,
line_width: 1, line_width: 1,
path2d: Path2D::new(), path2d: Path2D::new(),
} }
} }
pub fn set_foreground_color(&mut self, color: MSColor) { pub fn line_width(&mut self, line_width: i32) {
self.foreground_color = color;
}
pub fn set_background_color(&mut self, color: MSColor) {
self.background_color = color;
}
pub fn set_line_width(&mut self, line_width: i32) {
self.line_width = line_width; self.line_width = line_width;
} }
pub fn fill_color(&mut self, color: MSColor) {
self.fill_color = color;
} }
#[allow(unused)] pub fn stroke_color(&mut self, color: MSColor) {
impl MSCanvas { self.stroke_color = color;
}
pub fn size(&self) -> (i32, i32) { pub fn size(&self) -> (i32, i32) {
(self.width, self.height) (self.width, self.height)
} }
pub fn get_pixels_ref(&self) -> &[u8] {
&self.pixels
}
pub fn get_pixels(&self) -> Vec<u8> { pub fn get_pixels(&self) -> Vec<u8> {
self.pixels.clone() self.pixels.clone()
} }
@@ -222,30 +221,21 @@ impl MSCanvas {
self.pixels[index + 3], self.pixels[index + 3],
) )
} }
}
pub fn draw_pixel_at(&mut self, point: Point) { #[allow(unused)]
impl MSCanvas {
pub fn fill_pixel_at(&mut self, point: Point) {
let Point { x, y } = point; let Point { x, y } = point;
let x = x as i32; self.fill_pixel_at1(x as i32, y as i32);
let y = y as i32;
// 边界检查
if x < 0 || x >= self.width || y < 0 || y >= self.height {
return;
}
// 计算索引:(y * width + x) * 4
let index = ((y * self.width + x) * 4) as usize;
// 写入 RGBA 数据
// 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
self.pixels[index] = self.foreground_color.r; // R
self.pixels[index + 1] = self.foreground_color.g; // G
self.pixels[index + 2] = self.foreground_color.b; // B
self.pixels[index + 3] = self.foreground_color.a; // A
} }
pub fn draw_pixel_color_at(&mut self, point: Point, color: MSColor) { pub fn stroke_pixel_at(&mut self, point: Point) {
let Point { x, y } = point; let Point { x, y } = point;
let x = x as i32; self.stroke_pixel_at1(x as i32, y as i32);
let y = y as i32; }
fn fill_pixel_at1(&mut self, x: i32, y: i32) {
// 边界检查 // 边界检查
if x < 0 || x >= self.width || y < 0 || y >= self.height { if x < 0 || x >= self.width || y < 0 || y >= self.height {
return; return;
@@ -255,13 +245,13 @@ impl MSCanvas {
// 写入 RGBA 数据 // 写入 RGBA 数据
// 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255 // 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
self.pixels[index] = color.r; // R self.pixels[index] = self.fill_color.r; // R
self.pixels[index + 1] = color.g; // G self.pixels[index + 1] = self.fill_color.g; // G
self.pixels[index + 2] = color.b; // B self.pixels[index + 2] = self.fill_color.b; // B
self.pixels[index + 3] = color.a; // A self.pixels[index + 3] = self.fill_color.a; // A
} }
fn draw_pixel_color_at1(&mut self, x: i32, y: i32, color: MSColor) { fn stroke_pixel_at1(&mut self, x: i32, y: i32) {
// 边界检查 // 边界检查
if x < 0 || x >= self.width || y < 0 || y >= self.height { if x < 0 || x >= self.width || y < 0 || y >= self.height {
return; return;
@@ -271,60 +261,51 @@ impl MSCanvas {
// 写入 RGBA 数据 // 写入 RGBA 数据
// 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255 // 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
self.pixels[index] = color.r; // R self.pixels[index] = self.stroke_color.r; // R
self.pixels[index + 1] = color.g; // G self.pixels[index + 1] = self.stroke_color.g; // G
self.pixels[index + 2] = color.b; // B self.pixels[index + 2] = self.stroke_color.b; // B
self.pixels[index + 3] = color.a; // A self.pixels[index + 3] = self.stroke_color.a; // A
} }
fn draw_pixel_at1(&mut self, x: i32, y: i32) { fn fill_row(&mut self, xs: i32, xe: i32, y: i32) {
self.draw_pixel_color_at1(x, y, self.foreground_color);
}
pub fn draw_pixel_row(&mut self, xs: i32, xe: i32, y: i32) {
self.draw_pixel_row_color(xs, xe, y, self.foreground_color);
}
pub fn draw_pixel_row_color(&mut self, xs: i32, xe: i32, y: i32, color: MSColor) {
if y < 0 || y >= self.height { if y < 0 || y >= self.height {
return; return;
} }
let xs = xs.clamp(0, self.width - 1); let xs = xs.clamp(0, self.width - 1);
let xe = xe.clamp(0, self.width as i32); let xe = xe.clamp(0, self.width as i32);
let y = y;
for x in xs..xe { for x in xs..xe {
let index = ((y * self.width + x) * 4) as usize; let index = ((y * self.width + x) * 4) as usize;
// 写入 RGBA 数据 // 写入 RGBA 数据
// 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255 // 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
self.pixels[index] = color.r; // R self.pixels[index] = self.fill_color.r; // R
self.pixels[index + 1] = color.g; // G self.pixels[index + 1] = self.fill_color.g; // G
self.pixels[index + 2] = color.b; // B self.pixels[index + 2] = self.fill_color.b; // B
self.pixels[index + 3] = color.a; // A self.pixels[index + 3] = self.fill_color.a; // A
} }
} }
pub fn draw_pixels(&mut self, points: Vec<Point>) { pub fn fill_pixels(&mut self, points: Vec<Point>) {
for point in points { for point in points {
self.draw_pixel_at(point); self.fill_pixel_at(point);
} }
} }
pub fn draw_cross_color(&mut self, point: Point, color: MSColor) { pub fn stroke_cross_color(&mut self, point: Point) {
let Point { x, y } = point; let Point { x, y } = point;
let r = 10; let r = 10;
for dy in -r..=r { for dy in -r..=r {
self.draw_pixel_color_at(Point::new(point.x, point.y + dy as f32), color); self.stroke_pixel_at(Point::new(point.x, point.y + dy as f32));
} }
for dx in -r..=r { for dx in -r..=r {
self.draw_pixel_color_at(Point::new(point.x + dx as f32, point.y), color); self.stroke_pixel_at(Point::new(point.x + dx as f32, point.y));
} }
} }
pub fn brush_circle(&mut self, center: Point) { pub fn brush_circle(&mut self, center: Point) {
if self.line_width <= 1 { if self.line_width <= 1 {
self.draw_pixel_at(center); self.fill_pixel_at(center);
return; return;
} }
let square = (self.line_width as f32) * (self.line_width as f32) / 4.0; let square = (self.line_width as f32) * (self.line_width as f32) / 4.0;
@@ -333,7 +314,7 @@ impl MSCanvas {
for dy in -l..r { for dy in -l..r {
for dx in -l..r { for dx in -l..r {
if (dx * dx + dy * dy) as f32 <= square { if (dx * dx + dy * dy) as f32 <= square {
self.draw_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32)); self.fill_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
} }
} }
} }
@@ -341,14 +322,14 @@ impl MSCanvas {
pub fn brush_square(&mut self, center: Point) { pub fn brush_square(&mut self, center: Point) {
if self.line_width <= 1 { if self.line_width <= 1 {
self.draw_pixel_at(center); self.fill_pixel_at(center);
return; return;
} }
let l = self.line_width / 2; let l = self.line_width / 2;
let r = self.line_width - l; let r = self.line_width - l;
for dy in -l..r { for dy in -l..r {
for dx in -l..r { for dx in -l..r {
self.draw_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32)); self.fill_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
} }
} }
} }
@@ -359,7 +340,7 @@ impl MSCanvas {
// 左右扩展,填补线条的空白 // 左右扩展,填补线条的空白
for dx in 0..2 { for dx in 0..2 {
for d in -l..r { for d in -l..r {
self.draw_pixel_at(Point::new( self.fill_pixel_at(Point::new(
center.x - (d as f32) + (dx as f32), center.x - (d as f32) + (dx as f32),
center.y - d as f32, center.y - d as f32,
)); ));
@@ -373,7 +354,7 @@ impl MSCanvas {
// 左右扩展,填补线条的空白 // 左右扩展,填补线条的空白
for dx in 0..2 { for dx in 0..2 {
for d in -l..r { for d in -l..r {
self.draw_pixel_at(Point::new( self.fill_pixel_at(Point::new(
center.x + d as f32 + (dx as f32), center.x + d as f32 + (dx as f32),
center.y - d as f32, center.y - d as f32,
)); ));
@@ -463,7 +444,7 @@ impl MSCanvas {
pub fn draw_line(&mut self, begin: Point, end: Point) { pub fn draw_line(&mut self, begin: Point, end: Point) {
let points = self.bresenham_line(begin, end); let points = self.bresenham_line(begin, end);
for point in points { for point in points {
self.draw_pixel_at(point); self.fill_pixel_at(point);
} }
} }
@@ -493,28 +474,23 @@ impl MSCanvas {
self.pixels = self.pixels_bak.clone(); self.pixels = self.pixels_bak.clone();
} }
pub fn fill_slow(&mut self, begin: Point) -> (i32, i32) { pub fn fill_slow(&mut self, begin: Point) {
let start_x = begin.x as i32; let start_x = begin.x as i32;
let start_y = begin.y as i32; let start_y = begin.y as i32;
let target_color = self.pixel_at(start_x, start_y); let target_color = self.pixel_at(start_x, start_y);
if target_color == self.foreground_color { if target_color == self.fill_color {
return (0, 0); return;
} }
let mut scan_points = vec![(start_x, start_y)]; let mut scan_points = vec![(start_x, start_y)];
let width = self.width; let width = self.width;
let height = self.height; let height = self.height;
let mut iter_count = 0;
let mut fill_count = 0;
while let Some((x, y)) = scan_points.pop() { while let Some((x, y)) = scan_points.pop() {
iter_count += 1;
if x < 0 || x >= self.width || y < 0 || y >= self.height { if x < 0 || x >= self.width || y < 0 || y >= self.height {
continue; continue;
} }
if self.pixel_at(x, y) == target_color { if self.pixel_at(x, y) == target_color {
self.draw_pixel_at1(x, y); self.fill_pixel_at1(x, y);
fill_count += 1;
let p1 = (x - 1, y); let p1 = (x - 1, y);
let p2 = (x + 1, y); let p2 = (x + 1, y);
@@ -526,10 +502,9 @@ impl MSCanvas {
scan_points.push(p4); scan_points.push(p4);
} }
} }
(iter_count, fill_count)
} }
fn fill_scanline_with_color(&mut self, begin: Point, color: MSColor) { pub fn fill_scanline(&mut self, begin: Point) {
let start_x = begin.x as i32; let start_x = begin.x as i32;
let start_y = begin.y as i32; let start_y = begin.y as i32;
let width = self.width; let width = self.width;
@@ -541,7 +516,7 @@ impl MSCanvas {
} }
let target_color = self.pixel_at(start_x, start_y); let target_color = self.pixel_at(start_x, start_y);
if target_color == color { if target_color == self.fill_color {
return; return;
} }
@@ -560,7 +535,7 @@ impl MSCanvas {
// 填充当前行 [lx, rx] // 填充当前行 [lx, rx]
for x in lx..=rx { for x in lx..=rx {
self.draw_pixel_color_at1(x, y, color); self.fill_pixel_at1(x, y);
} }
// 检查上一行 (y - 1) // 检查上一行 (y - 1)
@@ -599,61 +574,8 @@ impl MSCanvas {
} }
} }
pub fn fill_scanline(&mut self, begin: Point) {
self.fill_scanline_with_color(begin, self.foreground_color);
}
pub fn arc_1px(
&mut self,
center: Point,
radius: f32,
start_angle: f32,
end_angle: f32,
counterclockwise: bool,
) {
if radius <= 0.0 {
return;
}
// 根据半径确定步长,步长越小曲线越平滑
// 圆周长约为 2πr每像素对应的角度步长约为 1/r 弧度
let step = (1.0 / radius).max(0.001_f32);
// 将角度规范化,确保 start_angle 和 end_angle 在合理范围内
let (start, end) = if counterclockwise {
// 逆时针:角度递减,将区间转成递增处理
// 逆时针从 start_angle 到 end_angle等价于顺时针从 end_angle 到 start_angle
let mut s = end_angle;
let mut e = start_angle;
// 保证 e >= s
while e < s {
e += std::f32::consts::TAU;
}
(s, e)
} else {
// 顺时针:角度递增
let mut s = start_angle;
let mut e = end_angle;
// 保证 e >= s
while e < s {
e += std::f32::consts::TAU;
}
(s, e)
};
// 沿角度步进,绘制每个像素点
let mut angle = start;
while angle <= end + step {
let a = angle.min(end);
let x = center.x + radius * a.cos();
let y = center.y + radius * a.sin();
self.draw_pixel_at(Point::new(x, y));
angle += step;
}
}
/// 圆弧从 x 轴方向开始计算, start_angle end_angle 为弧度counterclockwise 是否逆时针方向 /// 圆弧从 x 轴方向开始计算, start_angle end_angle 为弧度counterclockwise 是否逆时针方向
pub fn arc( pub fn stroke_arc(
&mut self, &mut self,
center: Point, center: Point,
radius: f32, radius: f32,
@@ -662,7 +584,7 @@ impl MSCanvas {
counterclockwise: bool, counterclockwise: bool,
) { ) {
if radius <= 1.0 { if radius <= 1.0 {
self.draw_pixel_at(center); self.fill_pixel_at(center);
return; return;
} }
@@ -702,7 +624,7 @@ impl MSCanvas {
|| (counterclockwise && (theta >= end_angle || theta <= start_angle)) || (counterclockwise && (theta >= end_angle || theta <= start_angle))
|| (!counterclockwise && theta >= start_angle && theta <= end_angle) || (!counterclockwise && theta >= start_angle && theta <= end_angle)
{ {
self.draw_pixel_at(Point::new(x as f32, y as f32)); self.stroke_pixel_at1(x, y);
} }
} }
} }
@@ -714,18 +636,19 @@ impl MSCanvas {
} }
} }
fn fill_rect_color(&mut self, x: i32, y: i32, width: i32, height: i32, color: MSColor) { fn fill_rect_stroke_color(&mut self, x: i32, y: i32, width: i32, height: i32) {
let old_fill_color = self.fill_color;
self.fill_color(self.stroke_color);
for yi in y..(y + height) { for yi in y..(y + height) {
self.draw_pixel_row_color(x, x + width, yi, color); self.fill_row(x, x + width, yi);
} }
} self.fill_color(old_fill_color);
fn fill_rect_foreground_color(&mut self, x: i32, y: i32, width: i32, height: i32) {
self.fill_rect_color(x, y, width, height, self.foreground_color);
} }
pub fn fill_rect(&mut self, x: i32, y: i32, width: i32, height: i32) { pub fn fill_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
self.fill_rect_color(x, y, width, height, self.background_color) for yi in y..(y + height) {
self.fill_row(x, x + width, yi);
}
} }
/// 填充一个圆角矩形 /// 填充一个圆角矩形
@@ -769,12 +692,12 @@ impl MSCanvas {
// 判断是否在“直边区域”(无需检查圆角) // 判断是否在“直边区域”(无需检查圆角)
if px >= min_x + radius_int && px <= max_x - radius_int { if px >= min_x + radius_int && px <= max_x - radius_int {
// 在左右圆角之间的竖直带 → 一定在内部 // 在左右圆角之间的竖直带 → 一定在内部
self.draw_pixel_at1(px, py); self.fill_pixel_at1(px, py);
continue; continue;
} }
if py >= min_y + radius_int && py <= max_y - radius_int { if py >= min_y + radius_int && py <= max_y - radius_int {
// 在上下圆角之间的水平带 → 一定在内部 // 在上下圆角之间的水平带 → 一定在内部
self.draw_pixel_at1(px, py); self.fill_pixel_at1(px, py);
continue; continue;
} }
@@ -790,7 +713,7 @@ impl MSCanvas {
(distance_sq1((px, py), corners[3]) <= radius_sq); (distance_sq1((px, py), corners[3]) <= radius_sq);
if in_corner { if in_corner {
self.draw_pixel_at1(px, py); self.fill_pixel_at1(px, py);
} }
} }
} }
@@ -816,63 +739,63 @@ impl MSCanvas {
self.fill_round_rect(x, y, width, height, radius); self.fill_round_rect(x, y, width, height, radius);
} }
pub fn round_rect(&mut self, x: f32, y: f32, width: f32, height: f32, radius: f32) { pub fn stroke_round_rect(&mut self, x: f32, y: f32, width: f32, height: f32, radius: f32) {
if (width as i32) < 2 * self.line_width if (width as i32) < 2 * self.line_width
|| (height as i32) < 2 * self.line_width || (height as i32) < 2 * self.line_width
|| width < 2.0 * radius || width < 2.0 * radius
|| height < 2.0 * radius || height < 2.0 * radius
{ {
self.fill_rect(x as i32, y as i32, width as i32, height as i32); self.fill_rect_stroke_color(x as i32, y as i32, width as i32, height as i32);
return; return;
} }
self.fill_rect_foreground_color( self.fill_rect_stroke_color(
(x + radius) as i32, (x + radius) as i32,
y as i32, y as i32,
(width - 2.0 * radius) as i32, (width - 2.0 * radius) as i32,
self.line_width, self.line_width,
); );
self.fill_rect_foreground_color( self.fill_rect_stroke_color(
(x + radius) as i32, (x + radius) as i32,
(y + height) as i32 - self.line_width, (y + height) as i32 - self.line_width,
(width - 2.0 * radius) as i32, (width - 2.0 * radius) as i32,
self.line_width, self.line_width,
); );
self.fill_rect_foreground_color( self.fill_rect_stroke_color(
x as i32, x as i32,
(y + radius) as i32, (y + radius) as i32,
self.line_width, self.line_width,
(height - 2.0 * radius) as i32, (height - 2.0 * radius) as i32,
); );
self.fill_rect_foreground_color( self.fill_rect_stroke_color(
(x + width) as i32 - self.line_width, (x + width) as i32 - self.line_width,
(y + radius) as i32, (y + radius) as i32,
self.line_width, self.line_width,
(height - 2.0 * radius) as i32, (height - 2.0 * radius) as i32,
); );
self.arc( self.stroke_arc(
Point::new(x + radius, y + radius), Point::new(x + radius, y + radius),
radius, radius,
std::f32::consts::PI, std::f32::consts::PI,
std::f32::consts::PI + std::f32::consts::FRAC_PI_2, std::f32::consts::PI + std::f32::consts::FRAC_PI_2,
false, false,
); );
self.arc( self.stroke_arc(
Point::new(x + width - 1.0 - radius, y + radius), Point::new(x + width - 1.0 - radius, y + radius),
radius, radius,
0.0, 0.0,
std::f32::consts::PI + std::f32::consts::FRAC_PI_2, std::f32::consts::PI + std::f32::consts::FRAC_PI_2,
true, true,
); );
self.arc( self.stroke_arc(
Point::new(x + radius, y + height - 1.0 - radius), Point::new(x + radius, y + height - 1.0 - radius),
radius, radius,
std::f32::consts::FRAC_PI_2, std::f32::consts::FRAC_PI_2,
std::f32::consts::PI, std::f32::consts::PI,
false, false,
); );
self.arc( self.stroke_arc(
Point::new(x + width - 1.0 - radius, y + height - 1.0 - radius), Point::new(x + width - 1.0 - radius, y + height - 1.0 - radius),
radius, radius,
0.0, 0.0,
@@ -881,7 +804,7 @@ impl MSCanvas {
); );
} }
pub fn round_rect1(&mut self, p1: Point, p2: Point, radius: f32) { pub fn stroke_round_rect1(&mut self, p1: Point, p2: Point, radius: f32) {
let mut x = p1.x; let mut x = p1.x;
let mut y = p1.y; let mut y = p1.y;
let mut width = (p2.x - p1.x); let mut width = (p2.x - p1.x);
@@ -898,21 +821,21 @@ impl MSCanvas {
y += height; y += height;
height = -height; height = -height;
} }
self.round_rect(x, y, width, height, radius); self.stroke_round_rect(x, y, width, height, radius);
} }
pub fn rect(&mut self, x: i32, y: i32, width: i32, height: i32) { pub fn stroke_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
if width < 2 * self.line_width || height < 2 * self.line_width { if width < 2 * self.line_width || height < 2 * self.line_width {
self.fill_rect_foreground_color(x, y, width, height); self.fill_rect_stroke_color(x, y, width, height);
return; return;
} }
self.fill_rect_foreground_color(x, y, width, self.line_width); self.fill_rect_stroke_color(x, y, width, self.line_width);
self.fill_rect_foreground_color(x, y + height - self.line_width, width, self.line_width); self.fill_rect_stroke_color(x, y + height - self.line_width, width, self.line_width);
self.fill_rect_foreground_color(x, y, self.line_width, height); self.fill_rect_stroke_color(x, y, self.line_width, height);
self.fill_rect_foreground_color(x + width - self.line_width, y, self.line_width, height); self.fill_rect_stroke_color(x + width - self.line_width, y, self.line_width, height);
} }
pub fn rect1(&mut self, p1: Point, p2: Point) { pub fn stroke_rect1(&mut self, p1: Point, p2: Point) {
let mut x = p1.x; let mut x = p1.x;
let mut y = p1.y; let mut y = p1.y;
let mut width = (p2.x - p1.x); let mut width = (p2.x - p1.x);
@@ -929,7 +852,7 @@ impl MSCanvas {
y += height; y += height;
height = -height; height = -height;
} }
self.rect(x as i32, y as i32, width as i32, height as i32); self.stroke_rect(x as i32, y as i32, width as i32, height as i32);
} }
pub fn clear(&mut self) { pub fn clear(&mut self) {
@@ -967,7 +890,7 @@ impl MSCanvas {
// 确保我们只在圆形区域内绘制,而非整个正方形区域 // 确保我们只在圆形区域内绘制,而非整个正方形区域
if (offset_x * offset_x + offset_y * offset_y) <= (radius * radius) { if (offset_x * offset_x + offset_y * offset_y) <= (radius * radius) {
let point = Point::new(center.x + offset_x as f32, center.y + offset_y as f32); let point = Point::new(center.x + offset_x as f32, center.y + offset_y as f32);
self.draw_pixel_at(point); self.fill_pixel_at(point);
} }
} }
} }
@@ -1008,7 +931,7 @@ impl MSCanvas {
self.bezier(points); self.bezier(points);
} }
pub fn ellipse(&mut self, center: Point, rx: f32, ry: f32) { pub fn stroke_ellipse(&mut self, center: Point, rx: f32, ry: f32) {
let mut x = 0.0; let mut x = 0.0;
let mut y = ry; // 初始时将y设置为半高 let mut y = ry; // 初始时将y设置为半高
@@ -1017,10 +940,10 @@ impl MSCanvas {
while ry * ry * x < rx * rx * y { while ry * ry * x < rx * rx * y {
// 在每个阶段,根据对称性绘制四个方向上的点 // 在每个阶段,根据对称性绘制四个方向上的点
self.draw_pixel_at(Point::new(center.x + x, center.y + y)); self.stroke_pixel_at(Point::new(center.x + x, center.y + y));
self.draw_pixel_at(Point::new(center.x - x, center.y + y)); self.stroke_pixel_at(Point::new(center.x - x, center.y + y));
self.draw_pixel_at(Point::new(center.x + x, center.y - y)); self.stroke_pixel_at(Point::new(center.x + x, center.y - y));
self.draw_pixel_at(Point::new(center.x - x, center.y - y)); self.stroke_pixel_at(Point::new(center.x - x, center.y - y));
if decision < 0.0 { if decision < 0.0 {
x += 1.0; x += 1.0;
@@ -1037,10 +960,10 @@ impl MSCanvas {
while y > 0.0 { while y > 0.0 {
// 同样地,根据对称性绘制四个方向上的点 // 同样地,根据对称性绘制四个方向上的点
self.draw_pixel_at(Point::new(center.x + x, center.y + y)); self.stroke_pixel_at(Point::new(center.x + x, center.y + y));
self.draw_pixel_at(Point::new(center.x - x, center.y + y)); self.stroke_pixel_at(Point::new(center.x - x, center.y + y));
self.draw_pixel_at(Point::new(center.x + x, center.y - y)); self.stroke_pixel_at(Point::new(center.x + x, center.y - y));
self.draw_pixel_at(Point::new(center.x - x, center.y - y)); self.stroke_pixel_at(Point::new(center.x - x, center.y - y));
if decision > 0.0 { if decision > 0.0 {
y -= 1.0; y -= 1.0;
@@ -1053,25 +976,25 @@ impl MSCanvas {
} }
} }
pub fn ellipse1(&mut self, p1: Point, p2: Point) { pub fn stroke_ellipse1(&mut self, p1: Point, p2: Point) {
let mut rx = (p2.x - p1.x) / 2.0; let mut rx = (p2.x - p1.x) / 2.0;
let mut ry = (p2.y - p1.y) / 2.0; let mut ry = (p2.y - p1.y) / 2.0;
if rx > 0.0 && ry > 0.0 { if rx > 0.0 && ry > 0.0 {
let center = Point::new(p1.x + rx, p1.y + ry); let center = Point::new(p1.x + rx, p1.y + ry);
self.ellipse(center, rx, ry); self.stroke_ellipse(center, rx, ry);
} else if rx < 0.0 && ry < 0.0 { } else if rx < 0.0 && ry < 0.0 {
rx = -rx; rx = -rx;
ry = -ry; ry = -ry;
let center = Point::new(p1.x - rx, p1.y - ry); let center = Point::new(p1.x - rx, p1.y - ry);
self.ellipse(center, rx, ry); self.stroke_ellipse(center, rx, ry);
} else if ry < 0.0 { } else if ry < 0.0 {
ry = -ry; ry = -ry;
let center = Point::new(p1.x + rx, p1.y - ry); let center = Point::new(p1.x + rx, p1.y - ry);
self.ellipse(center, rx, ry); self.stroke_ellipse(center, rx, ry);
} else { } else {
rx = -rx; rx = -rx;
let center = Point::new(p1.x - rx, p1.y + ry); let center = Point::new(p1.x - rx, p1.y + ry);
self.ellipse(center, rx, ry); self.stroke_ellipse(center, rx, ry);
} }
} }
@@ -1106,7 +1029,7 @@ impl MSCanvas {
// 判断是否在椭圆内dx²/ rx² + dy²/ ry² <= 1 // 判断是否在椭圆内dx²/ rx² + dy²/ ry² <= 1
// 等价于dx² * ry² + dy² * rx² <= rx² * ry² // 等价于dx² * ry² + dy² * rx² <= rx² * ry²
if dx * dx * ry2 + dy * dy * rx2 <= rxy2 { if dx * dx * ry2 + dy * dy * rx2 <= rxy2 {
self.draw_pixel_color_at1(x, y, self.background_color); self.fill_pixel_at1(x, y);
} }
} }
} }
@@ -1184,10 +1107,7 @@ impl MSCanvas {
let x_start = active_edges[i].x.ceil() as i32; let x_start = active_edges[i].x.ceil() as i32;
let x_end = active_edges[i + 1].x.floor() as i32; let x_end = active_edges[i + 1].x.floor() as i32;
for x in x_start..=x_end { for x in x_start..=x_end {
self.draw_pixel_color_at( self.fill_pixel_at1(x, y);
Point::new(x as f32, y as f32),
self.background_color,
);
} }
} }
} }

View File

@@ -291,12 +291,11 @@ impl PaintApp {
// region iced application // region iced application
pub fn new() -> Self { pub fn new() -> Self {
let mut canvas = MSCanvas::new(WIDTH as i32, HEIGHT as i32); let canvas = MSCanvas::new(WIDTH as i32, HEIGHT as i32);
let (width, height) = canvas.size(); let (width, height) = canvas.size();
let pixels = canvas.get_pixels(); let pixels = canvas.get_pixels();
let config = Config::default();
canvas.set_line_width(config.line_width); let mut ins = Self {
Self {
tool_states: [false; Tool::Count as usize], tool_states: [false; Tool::Count as usize],
tool_selected: Tool::Count, tool_selected: Tool::Count,
canvas, canvas,
@@ -307,11 +306,17 @@ impl PaintApp {
control_points: Vec::with_capacity(2), control_points: Vec::with_capacity(2),
image_handle: image::Handle::from_rgba(width as u32, height as u32, pixels), image_handle: image::Handle::from_rgba(width as u32, height as u32, pixels),
dirty: false, dirty: false,
config, config: Config::default(),
brush_selected: None, brush_selected: None,
foreground_color: MSColor::BLACK, foreground_color: MSColor::BLACK,
background_color: MSColor::WHITE, background_color: MSColor::WHITE,
} };
ins.canvas.fill_color(ins.foreground_color);
ins.canvas.stroke_color(ins.foreground_color);
ins.canvas.line_width(ins.config.line_width);
ins
} }
pub fn view(&self) -> Column<'_, Message> { pub fn view(&self) -> Column<'_, Message> {
@@ -577,13 +582,13 @@ impl PaintApp {
Message::Increment(opt) => { Message::Increment(opt) => {
self.config.incr(opt, 1); self.config.incr(opt, 1);
if opt == ConfigOption::LineWidth { if opt == ConfigOption::LineWidth {
self.canvas.set_line_width(self.config.line_width); self.canvas.line_width(self.config.line_width);
} }
} }
Message::Decrement(opt) => { Message::Decrement(opt) => {
self.config.incr(opt, -1); self.config.incr(opt, -1);
if opt == ConfigOption::LineWidth { if opt == ConfigOption::LineWidth {
self.canvas.set_line_width(self.config.line_width); self.canvas.line_width(self.config.line_width);
} }
} }
Message::BrushSelected(kind) => { Message::BrushSelected(kind) => {
@@ -605,18 +610,18 @@ impl PaintApp {
} }
Message::ClickForegroundColor(color) => { Message::ClickForegroundColor(color) => {
self.foreground_color = color; self.foreground_color = color;
self.canvas.set_foreground_color(color); self.canvas.stroke_color(color);
self.canvas.fill_color(color);
} }
Message::ClickBackgroundColor(color) => { Message::ClickBackgroundColor(color) => {
self.background_color = color; self.background_color = color;
self.canvas.set_background_color(color);
} }
Message::SwapForeBackColor => { Message::SwapForeBackColor => {
let tmp = self.foreground_color; let tmp = self.foreground_color;
self.foreground_color = self.background_color; self.foreground_color = self.background_color;
self.background_color = tmp; self.background_color = tmp;
self.canvas.set_foreground_color(self.foreground_color); self.canvas.stroke_color(self.foreground_color);
self.canvas.set_background_color(self.background_color); self.canvas.fill_color(self.foreground_color);
} }
_ => {} _ => {}
} }
@@ -692,7 +697,7 @@ impl PaintApp {
match message { match message {
Message::MousePressed(pos) => { Message::MousePressed(pos) => {
self.is_drawing = true; self.is_drawing = true;
self.canvas.draw_pixel_at(pos); self.canvas.fill_pixel_at(pos);
self.begin_point = pos; self.begin_point = pos;
self.dirty = true; self.dirty = true;
} }
@@ -894,7 +899,7 @@ impl PaintApp {
Message::MouseMoved(pos) => { Message::MouseMoved(pos) => {
if self.is_drawing { if self.is_drawing {
self.canvas.restore_pixels(); self.canvas.restore_pixels();
self.canvas.rect1(self.begin_point, pos); self.canvas.stroke_rect1(self.begin_point, pos);
self.dirty = true; self.dirty = true;
} }
} }
@@ -962,7 +967,7 @@ impl PaintApp {
Message::MouseMoved(pos) => { Message::MouseMoved(pos) => {
if self.is_drawing { if self.is_drawing {
self.canvas.restore_pixels(); self.canvas.restore_pixels();
self.canvas.ellipse1(self.begin_point, pos); self.canvas.stroke_ellipse1(self.begin_point, pos);
self.dirty = true; self.dirty = true;
} }
} }
@@ -984,7 +989,7 @@ impl PaintApp {
Message::MouseMoved(pos) => { Message::MouseMoved(pos) => {
if self.is_drawing { if self.is_drawing {
self.canvas.restore_pixels(); self.canvas.restore_pixels();
self.canvas.round_rect1( self.canvas.stroke_round_rect1(
self.begin_point, self.begin_point,
pos, pos,
self.config.rounded_radius as f32, self.config.rounded_radius as f32,