refactor: 重构 MSCanvas 颜色配置

This commit is contained in:
2026-03-03 15:40:43 +08:00
parent 8ca7c52cb1
commit 71c4de08a6
2 changed files with 131 additions and 206 deletions

View File

@@ -122,9 +122,8 @@ pub struct MSCanvas {
pixels: Vec<u8>,
pixels_bak: Vec<u8>,
/// 当前笔画颜色
foreground_color: MSColor,
background_color: MSColor,
fill_color: MSColor,
stroke_color: MSColor,
line_width: i32,
@@ -139,32 +138,32 @@ impl MSCanvas {
height,
pixels: vec![255; (width * height * 4) as usize],
pixels_bak: Vec::new(),
foreground_color: MSColor::BLACK,
background_color: MSColor::WHITE,
fill_color: MSColor::BLACK,
stroke_color: MSColor::WHITE,
line_width: 1,
path2d: Path2D::new(),
}
}
pub fn set_foreground_color(&mut self, color: MSColor) {
self.foreground_color = color;
}
pub fn set_background_color(&mut self, color: MSColor) {
self.background_color = color;
}
pub fn set_line_width(&mut self, line_width: i32) {
pub fn line_width(&mut self, line_width: i32) {
self.line_width = line_width;
}
}
#[allow(unused)]
impl MSCanvas {
pub fn fill_color(&mut self, color: MSColor) {
self.fill_color = color;
}
pub fn stroke_color(&mut self, color: MSColor) {
self.stroke_color = color;
}
pub fn size(&self) -> (i32, i32) {
(self.width, self.height)
}
pub fn get_pixels_ref(&self) -> &[u8] {
&self.pixels
}
pub fn get_pixels(&self) -> Vec<u8> {
self.pixels.clone()
}
@@ -222,30 +221,21 @@ impl MSCanvas {
self.pixels[index + 3],
)
}
}
pub fn draw_pixel_at(&mut self, point: Point) {
#[allow(unused)]
impl MSCanvas {
pub fn fill_pixel_at(&mut self, point: Point) {
let Point { x, y } = point;
let x = x as i32;
let y = y as i32;
// 边界检查
if x < 0 || x >= self.width || y < 0 || y >= self.height {
return;
}
// 计算索引:(y * width + x) * 4
let index = ((y * self.width + x) * 4) as usize;
// 写入 RGBA 数据
// 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
self.pixels[index] = self.foreground_color.r; // R
self.pixels[index + 1] = self.foreground_color.g; // G
self.pixels[index + 2] = self.foreground_color.b; // B
self.pixels[index + 3] = self.foreground_color.a; // A
self.fill_pixel_at1(x as i32, y as i32);
}
pub fn draw_pixel_color_at(&mut self, point: Point, color: MSColor) {
pub fn stroke_pixel_at(&mut self, point: Point) {
let Point { x, y } = point;
let x = x as i32;
let y = y as i32;
self.stroke_pixel_at1(x as i32, y as i32);
}
fn fill_pixel_at1(&mut self, x: i32, y: i32) {
// 边界检查
if x < 0 || x >= self.width || y < 0 || y >= self.height {
return;
@@ -255,13 +245,13 @@ impl MSCanvas {
// 写入 RGBA 数据
// 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
self.pixels[index] = color.r; // R
self.pixels[index + 1] = color.g; // G
self.pixels[index + 2] = color.b; // B
self.pixels[index + 3] = color.a; // A
self.pixels[index] = self.fill_color.r; // R
self.pixels[index + 1] = self.fill_color.g; // G
self.pixels[index + 2] = self.fill_color.b; // B
self.pixels[index + 3] = self.fill_color.a; // A
}
fn draw_pixel_color_at1(&mut self, x: i32, y: i32, color: MSColor) {
fn stroke_pixel_at1(&mut self, x: i32, y: i32) {
// 边界检查
if x < 0 || x >= self.width || y < 0 || y >= self.height {
return;
@@ -271,60 +261,51 @@ impl MSCanvas {
// 写入 RGBA 数据
// 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
self.pixels[index] = color.r; // R
self.pixels[index + 1] = color.g; // G
self.pixels[index + 2] = color.b; // B
self.pixels[index + 3] = color.a; // A
self.pixels[index] = self.stroke_color.r; // R
self.pixels[index + 1] = self.stroke_color.g; // G
self.pixels[index + 2] = self.stroke_color.b; // B
self.pixels[index + 3] = self.stroke_color.a; // A
}
fn draw_pixel_at1(&mut self, x: i32, y: i32) {
self.draw_pixel_color_at1(x, y, self.foreground_color);
}
pub fn draw_pixel_row(&mut self, xs: i32, xe: i32, y: i32) {
self.draw_pixel_row_color(xs, xe, y, self.foreground_color);
}
pub fn draw_pixel_row_color(&mut self, xs: i32, xe: i32, y: i32, color: MSColor) {
fn fill_row(&mut self, xs: i32, xe: i32, y: i32) {
if y < 0 || y >= self.height {
return;
}
let xs = xs.clamp(0, self.width - 1);
let xe = xe.clamp(0, self.width as i32);
let y = y;
for x in xs..xe {
let index = ((y * self.width + x) * 4) as usize;
// 写入 RGBA 数据
// 注意Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
self.pixels[index] = color.r; // R
self.pixels[index + 1] = color.g; // G
self.pixels[index + 2] = color.b; // B
self.pixels[index + 3] = color.a; // A
self.pixels[index] = self.fill_color.r; // R
self.pixels[index + 1] = self.fill_color.g; // G
self.pixels[index + 2] = self.fill_color.b; // B
self.pixels[index + 3] = self.fill_color.a; // A
}
}
pub fn draw_pixels(&mut self, points: Vec<Point>) {
pub fn fill_pixels(&mut self, points: Vec<Point>) {
for point in points {
self.draw_pixel_at(point);
self.fill_pixel_at(point);
}
}
pub fn draw_cross_color(&mut self, point: Point, color: MSColor) {
pub fn stroke_cross_color(&mut self, point: Point) {
let Point { x, y } = point;
let r = 10;
for dy in -r..=r {
self.draw_pixel_color_at(Point::new(point.x, point.y + dy as f32), color);
self.stroke_pixel_at(Point::new(point.x, point.y + dy as f32));
}
for dx in -r..=r {
self.draw_pixel_color_at(Point::new(point.x + dx as f32, point.y), color);
self.stroke_pixel_at(Point::new(point.x + dx as f32, point.y));
}
}
pub fn brush_circle(&mut self, center: Point) {
if self.line_width <= 1 {
self.draw_pixel_at(center);
self.fill_pixel_at(center);
return;
}
let square = (self.line_width as f32) * (self.line_width as f32) / 4.0;
@@ -333,7 +314,7 @@ impl MSCanvas {
for dy in -l..r {
for dx in -l..r {
if (dx * dx + dy * dy) as f32 <= square {
self.draw_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
self.fill_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
}
}
}
@@ -341,14 +322,14 @@ impl MSCanvas {
pub fn brush_square(&mut self, center: Point) {
if self.line_width <= 1 {
self.draw_pixel_at(center);
self.fill_pixel_at(center);
return;
}
let l = self.line_width / 2;
let r = self.line_width - l;
for dy in -l..r {
for dx in -l..r {
self.draw_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
self.fill_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
}
}
}
@@ -359,7 +340,7 @@ impl MSCanvas {
// 左右扩展,填补线条的空白
for dx in 0..2 {
for d in -l..r {
self.draw_pixel_at(Point::new(
self.fill_pixel_at(Point::new(
center.x - (d as f32) + (dx as f32),
center.y - d as f32,
));
@@ -373,7 +354,7 @@ impl MSCanvas {
// 左右扩展,填补线条的空白
for dx in 0..2 {
for d in -l..r {
self.draw_pixel_at(Point::new(
self.fill_pixel_at(Point::new(
center.x + d as f32 + (dx as f32),
center.y - d as f32,
));
@@ -463,7 +444,7 @@ impl MSCanvas {
pub fn draw_line(&mut self, begin: Point, end: Point) {
let points = self.bresenham_line(begin, end);
for point in points {
self.draw_pixel_at(point);
self.fill_pixel_at(point);
}
}
@@ -493,28 +474,23 @@ impl MSCanvas {
self.pixels = self.pixels_bak.clone();
}
pub fn fill_slow(&mut self, begin: Point) -> (i32, i32) {
pub fn fill_slow(&mut self, begin: Point) {
let start_x = begin.x as i32;
let start_y = begin.y as i32;
let target_color = self.pixel_at(start_x, start_y);
if target_color == self.foreground_color {
return (0, 0);
if target_color == self.fill_color {
return;
}
let mut scan_points = vec![(start_x, start_y)];
let width = self.width;
let height = self.height;
let mut iter_count = 0;
let mut fill_count = 0;
while let Some((x, y)) = scan_points.pop() {
iter_count += 1;
if x < 0 || x >= self.width || y < 0 || y >= self.height {
continue;
}
if self.pixel_at(x, y) == target_color {
self.draw_pixel_at1(x, y);
fill_count += 1;
self.fill_pixel_at1(x, y);
let p1 = (x - 1, y);
let p2 = (x + 1, y);
@@ -526,10 +502,9 @@ impl MSCanvas {
scan_points.push(p4);
}
}
(iter_count, fill_count)
}
fn fill_scanline_with_color(&mut self, begin: Point, color: MSColor) {
pub fn fill_scanline(&mut self, begin: Point) {
let start_x = begin.x as i32;
let start_y = begin.y as i32;
let width = self.width;
@@ -541,7 +516,7 @@ impl MSCanvas {
}
let target_color = self.pixel_at(start_x, start_y);
if target_color == color {
if target_color == self.fill_color {
return;
}
@@ -560,7 +535,7 @@ impl MSCanvas {
// 填充当前行 [lx, rx]
for x in lx..=rx {
self.draw_pixel_color_at1(x, y, color);
self.fill_pixel_at1(x, y);
}
// 检查上一行 (y - 1)
@@ -599,61 +574,8 @@ impl MSCanvas {
}
}
pub fn fill_scanline(&mut self, begin: Point) {
self.fill_scanline_with_color(begin, self.foreground_color);
}
pub fn arc_1px(
&mut self,
center: Point,
radius: f32,
start_angle: f32,
end_angle: f32,
counterclockwise: bool,
) {
if radius <= 0.0 {
return;
}
// 根据半径确定步长,步长越小曲线越平滑
// 圆周长约为 2πr每像素对应的角度步长约为 1/r 弧度
let step = (1.0 / radius).max(0.001_f32);
// 将角度规范化,确保 start_angle 和 end_angle 在合理范围内
let (start, end) = if counterclockwise {
// 逆时针:角度递减,将区间转成递增处理
// 逆时针从 start_angle 到 end_angle等价于顺时针从 end_angle 到 start_angle
let mut s = end_angle;
let mut e = start_angle;
// 保证 e >= s
while e < s {
e += std::f32::consts::TAU;
}
(s, e)
} else {
// 顺时针:角度递增
let mut s = start_angle;
let mut e = end_angle;
// 保证 e >= s
while e < s {
e += std::f32::consts::TAU;
}
(s, e)
};
// 沿角度步进,绘制每个像素点
let mut angle = start;
while angle <= end + step {
let a = angle.min(end);
let x = center.x + radius * a.cos();
let y = center.y + radius * a.sin();
self.draw_pixel_at(Point::new(x, y));
angle += step;
}
}
/// 圆弧从 x 轴方向开始计算, start_angle end_angle 为弧度counterclockwise 是否逆时针方向
pub fn arc(
pub fn stroke_arc(
&mut self,
center: Point,
radius: f32,
@@ -662,7 +584,7 @@ impl MSCanvas {
counterclockwise: bool,
) {
if radius <= 1.0 {
self.draw_pixel_at(center);
self.fill_pixel_at(center);
return;
}
@@ -702,7 +624,7 @@ impl MSCanvas {
|| (counterclockwise && (theta >= end_angle || theta <= start_angle))
|| (!counterclockwise && theta >= start_angle && theta <= end_angle)
{
self.draw_pixel_at(Point::new(x as f32, y as f32));
self.stroke_pixel_at1(x, y);
}
}
}
@@ -714,18 +636,19 @@ impl MSCanvas {
}
}
fn fill_rect_color(&mut self, x: i32, y: i32, width: i32, height: i32, color: MSColor) {
fn fill_rect_stroke_color(&mut self, x: i32, y: i32, width: i32, height: i32) {
let old_fill_color = self.fill_color;
self.fill_color(self.stroke_color);
for yi in y..(y + height) {
self.draw_pixel_row_color(x, x + width, yi, color);
self.fill_row(x, x + width, yi);
}
}
fn fill_rect_foreground_color(&mut self, x: i32, y: i32, width: i32, height: i32) {
self.fill_rect_color(x, y, width, height, self.foreground_color);
self.fill_color(old_fill_color);
}
pub fn fill_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
self.fill_rect_color(x, y, width, height, self.background_color)
for yi in y..(y + height) {
self.fill_row(x, x + width, yi);
}
}
/// 填充一个圆角矩形
@@ -769,12 +692,12 @@ impl MSCanvas {
// 判断是否在“直边区域”(无需检查圆角)
if px >= min_x + radius_int && px <= max_x - radius_int {
// 在左右圆角之间的竖直带 → 一定在内部
self.draw_pixel_at1(px, py);
self.fill_pixel_at1(px, py);
continue;
}
if py >= min_y + radius_int && py <= max_y - radius_int {
// 在上下圆角之间的水平带 → 一定在内部
self.draw_pixel_at1(px, py);
self.fill_pixel_at1(px, py);
continue;
}
@@ -790,7 +713,7 @@ impl MSCanvas {
(distance_sq1((px, py), corners[3]) <= radius_sq);
if in_corner {
self.draw_pixel_at1(px, py);
self.fill_pixel_at1(px, py);
}
}
}
@@ -816,63 +739,63 @@ impl MSCanvas {
self.fill_round_rect(x, y, width, height, radius);
}
pub fn round_rect(&mut self, x: f32, y: f32, width: f32, height: f32, radius: f32) {
pub fn stroke_round_rect(&mut self, x: f32, y: f32, width: f32, height: f32, radius: f32) {
if (width as i32) < 2 * self.line_width
|| (height as i32) < 2 * self.line_width
|| width < 2.0 * radius
|| height < 2.0 * radius
{
self.fill_rect(x as i32, y as i32, width as i32, height as i32);
self.fill_rect_stroke_color(x as i32, y as i32, width as i32, height as i32);
return;
}
self.fill_rect_foreground_color(
self.fill_rect_stroke_color(
(x + radius) as i32,
y as i32,
(width - 2.0 * radius) as i32,
self.line_width,
);
self.fill_rect_foreground_color(
self.fill_rect_stroke_color(
(x + radius) as i32,
(y + height) as i32 - self.line_width,
(width - 2.0 * radius) as i32,
self.line_width,
);
self.fill_rect_foreground_color(
self.fill_rect_stroke_color(
x as i32,
(y + radius) as i32,
self.line_width,
(height - 2.0 * radius) as i32,
);
self.fill_rect_foreground_color(
self.fill_rect_stroke_color(
(x + width) as i32 - self.line_width,
(y + radius) as i32,
self.line_width,
(height - 2.0 * radius) as i32,
);
self.arc(
self.stroke_arc(
Point::new(x + radius, y + radius),
radius,
std::f32::consts::PI,
std::f32::consts::PI + std::f32::consts::FRAC_PI_2,
false,
);
self.arc(
self.stroke_arc(
Point::new(x + width - 1.0 - radius, y + radius),
radius,
0.0,
std::f32::consts::PI + std::f32::consts::FRAC_PI_2,
true,
);
self.arc(
self.stroke_arc(
Point::new(x + radius, y + height - 1.0 - radius),
radius,
std::f32::consts::FRAC_PI_2,
std::f32::consts::PI,
false,
);
self.arc(
self.stroke_arc(
Point::new(x + width - 1.0 - radius, y + height - 1.0 - radius),
radius,
0.0,
@@ -881,7 +804,7 @@ impl MSCanvas {
);
}
pub fn round_rect1(&mut self, p1: Point, p2: Point, radius: f32) {
pub fn stroke_round_rect1(&mut self, p1: Point, p2: Point, radius: f32) {
let mut x = p1.x;
let mut y = p1.y;
let mut width = (p2.x - p1.x);
@@ -898,21 +821,21 @@ impl MSCanvas {
y += height;
height = -height;
}
self.round_rect(x, y, width, height, radius);
self.stroke_round_rect(x, y, width, height, radius);
}
pub fn rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
pub fn stroke_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
if width < 2 * self.line_width || height < 2 * self.line_width {
self.fill_rect_foreground_color(x, y, width, height);
self.fill_rect_stroke_color(x, y, width, height);
return;
}
self.fill_rect_foreground_color(x, y, width, self.line_width);
self.fill_rect_foreground_color(x, y + height - self.line_width, width, self.line_width);
self.fill_rect_foreground_color(x, y, self.line_width, height);
self.fill_rect_foreground_color(x + width - self.line_width, y, self.line_width, height);
self.fill_rect_stroke_color(x, y, width, self.line_width);
self.fill_rect_stroke_color(x, y + height - self.line_width, width, self.line_width);
self.fill_rect_stroke_color(x, y, self.line_width, height);
self.fill_rect_stroke_color(x + width - self.line_width, y, self.line_width, height);
}
pub fn rect1(&mut self, p1: Point, p2: Point) {
pub fn stroke_rect1(&mut self, p1: Point, p2: Point) {
let mut x = p1.x;
let mut y = p1.y;
let mut width = (p2.x - p1.x);
@@ -929,7 +852,7 @@ impl MSCanvas {
y += height;
height = -height;
}
self.rect(x as i32, y as i32, width as i32, height as i32);
self.stroke_rect(x as i32, y as i32, width as i32, height as i32);
}
pub fn clear(&mut self) {
@@ -967,7 +890,7 @@ impl MSCanvas {
// 确保我们只在圆形区域内绘制,而非整个正方形区域
if (offset_x * offset_x + offset_y * offset_y) <= (radius * radius) {
let point = Point::new(center.x + offset_x as f32, center.y + offset_y as f32);
self.draw_pixel_at(point);
self.fill_pixel_at(point);
}
}
}
@@ -1008,7 +931,7 @@ impl MSCanvas {
self.bezier(points);
}
pub fn ellipse(&mut self, center: Point, rx: f32, ry: f32) {
pub fn stroke_ellipse(&mut self, center: Point, rx: f32, ry: f32) {
let mut x = 0.0;
let mut y = ry; // 初始时将y设置为半高
@@ -1017,10 +940,10 @@ impl MSCanvas {
while ry * ry * x < rx * rx * y {
// 在每个阶段,根据对称性绘制四个方向上的点
self.draw_pixel_at(Point::new(center.x + x, center.y + y));
self.draw_pixel_at(Point::new(center.x - x, center.y + y));
self.draw_pixel_at(Point::new(center.x + x, center.y - y));
self.draw_pixel_at(Point::new(center.x - x, center.y - y));
self.stroke_pixel_at(Point::new(center.x + x, center.y + y));
self.stroke_pixel_at(Point::new(center.x - x, center.y + y));
self.stroke_pixel_at(Point::new(center.x + x, center.y - y));
self.stroke_pixel_at(Point::new(center.x - x, center.y - y));
if decision < 0.0 {
x += 1.0;
@@ -1037,10 +960,10 @@ impl MSCanvas {
while y > 0.0 {
// 同样地,根据对称性绘制四个方向上的点
self.draw_pixel_at(Point::new(center.x + x, center.y + y));
self.draw_pixel_at(Point::new(center.x - x, center.y + y));
self.draw_pixel_at(Point::new(center.x + x, center.y - y));
self.draw_pixel_at(Point::new(center.x - x, center.y - y));
self.stroke_pixel_at(Point::new(center.x + x, center.y + y));
self.stroke_pixel_at(Point::new(center.x - x, center.y + y));
self.stroke_pixel_at(Point::new(center.x + x, center.y - y));
self.stroke_pixel_at(Point::new(center.x - x, center.y - y));
if decision > 0.0 {
y -= 1.0;
@@ -1053,25 +976,25 @@ impl MSCanvas {
}
}
pub fn ellipse1(&mut self, p1: Point, p2: Point) {
pub fn stroke_ellipse1(&mut self, p1: Point, p2: Point) {
let mut rx = (p2.x - p1.x) / 2.0;
let mut ry = (p2.y - p1.y) / 2.0;
if rx > 0.0 && ry > 0.0 {
let center = Point::new(p1.x + rx, p1.y + ry);
self.ellipse(center, rx, ry);
self.stroke_ellipse(center, rx, ry);
} else if rx < 0.0 && ry < 0.0 {
rx = -rx;
ry = -ry;
let center = Point::new(p1.x - rx, p1.y - ry);
self.ellipse(center, rx, ry);
self.stroke_ellipse(center, rx, ry);
} else if ry < 0.0 {
ry = -ry;
let center = Point::new(p1.x + rx, p1.y - ry);
self.ellipse(center, rx, ry);
self.stroke_ellipse(center, rx, ry);
} else {
rx = -rx;
let center = Point::new(p1.x - rx, p1.y + ry);
self.ellipse(center, rx, ry);
self.stroke_ellipse(center, rx, ry);
}
}
@@ -1106,7 +1029,7 @@ impl MSCanvas {
// 判断是否在椭圆内dx²/ rx² + dy²/ ry² <= 1
// 等价于dx² * ry² + dy² * rx² <= rx² * ry²
if dx * dx * ry2 + dy * dy * rx2 <= rxy2 {
self.draw_pixel_color_at1(x, y, self.background_color);
self.fill_pixel_at1(x, y);
}
}
}
@@ -1184,10 +1107,7 @@ impl MSCanvas {
let x_start = active_edges[i].x.ceil() as i32;
let x_end = active_edges[i + 1].x.floor() as i32;
for x in x_start..=x_end {
self.draw_pixel_color_at(
Point::new(x as f32, y as f32),
self.background_color,
);
self.fill_pixel_at1(x, y);
}
}
}

View File

@@ -291,12 +291,11 @@ impl PaintApp {
// region iced application
pub fn new() -> Self {
let mut canvas = MSCanvas::new(WIDTH as i32, HEIGHT as i32);
let canvas = MSCanvas::new(WIDTH as i32, HEIGHT as i32);
let (width, height) = canvas.size();
let pixels = canvas.get_pixels();
let config = Config::default();
canvas.set_line_width(config.line_width);
Self {
let mut ins = Self {
tool_states: [false; Tool::Count as usize],
tool_selected: Tool::Count,
canvas,
@@ -307,11 +306,17 @@ impl PaintApp {
control_points: Vec::with_capacity(2),
image_handle: image::Handle::from_rgba(width as u32, height as u32, pixels),
dirty: false,
config,
config: Config::default(),
brush_selected: None,
foreground_color: MSColor::BLACK,
background_color: MSColor::WHITE,
}
};
ins.canvas.fill_color(ins.foreground_color);
ins.canvas.stroke_color(ins.foreground_color);
ins.canvas.line_width(ins.config.line_width);
ins
}
pub fn view(&self) -> Column<'_, Message> {
@@ -577,13 +582,13 @@ impl PaintApp {
Message::Increment(opt) => {
self.config.incr(opt, 1);
if opt == ConfigOption::LineWidth {
self.canvas.set_line_width(self.config.line_width);
self.canvas.line_width(self.config.line_width);
}
}
Message::Decrement(opt) => {
self.config.incr(opt, -1);
if opt == ConfigOption::LineWidth {
self.canvas.set_line_width(self.config.line_width);
self.canvas.line_width(self.config.line_width);
}
}
Message::BrushSelected(kind) => {
@@ -605,18 +610,18 @@ impl PaintApp {
}
Message::ClickForegroundColor(color) => {
self.foreground_color = color;
self.canvas.set_foreground_color(color);
self.canvas.stroke_color(color);
self.canvas.fill_color(color);
}
Message::ClickBackgroundColor(color) => {
self.background_color = color;
self.canvas.set_background_color(color);
}
Message::SwapForeBackColor => {
let tmp = self.foreground_color;
self.foreground_color = self.background_color;
self.background_color = tmp;
self.canvas.set_foreground_color(self.foreground_color);
self.canvas.set_background_color(self.background_color);
self.canvas.stroke_color(self.foreground_color);
self.canvas.fill_color(self.foreground_color);
}
_ => {}
}
@@ -692,7 +697,7 @@ impl PaintApp {
match message {
Message::MousePressed(pos) => {
self.is_drawing = true;
self.canvas.draw_pixel_at(pos);
self.canvas.fill_pixel_at(pos);
self.begin_point = pos;
self.dirty = true;
}
@@ -894,7 +899,7 @@ impl PaintApp {
Message::MouseMoved(pos) => {
if self.is_drawing {
self.canvas.restore_pixels();
self.canvas.rect1(self.begin_point, pos);
self.canvas.stroke_rect1(self.begin_point, pos);
self.dirty = true;
}
}
@@ -962,7 +967,7 @@ impl PaintApp {
Message::MouseMoved(pos) => {
if self.is_drawing {
self.canvas.restore_pixels();
self.canvas.ellipse1(self.begin_point, pos);
self.canvas.stroke_ellipse1(self.begin_point, pos);
self.dirty = true;
}
}
@@ -984,7 +989,7 @@ impl PaintApp {
Message::MouseMoved(pos) => {
if self.is_drawing {
self.canvas.restore_pixels();
self.canvas.round_rect1(
self.canvas.stroke_round_rect1(
self.begin_point,
pos,
self.config.rounded_radius as f32,