feat: 实现圆角矩形填充
This commit is contained in:
114
src/mscanvas.rs
114
src/mscanvas.rs
@@ -727,6 +727,98 @@ impl MSCanvas {
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self.fill_rect_color(x, y, width, height, self.background_color)
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}
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/// 填充一个圆角矩形
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/// - x, y: 左上角坐标
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/// - width, height: 尺寸(必须 > 0)
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/// - radius: 圆角半径(会被 clamp 到合理范围)
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pub fn fill_round_rect(
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&mut self,
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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radius: f32,
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) {
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if (width as i32) <= 2 * self.line_width
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|| (height as i32) <= 2 * self.line_width
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|| width <= 2.0 * radius
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|| height <= 2.0 * radius
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{
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self.fill_rect(x as i32, y as i32, width as i32, height as i32);
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return;
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}
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let min_x = x;
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let max_x = x + width - 1.0;
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let min_y = y;
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let max_y = y + height - 1.0;
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// 预计算四个圆角的圆心
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let corners = [
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((x + radius) as i32, (y + radius) as i32), // 左上
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((x + width - 1.0 - radius) as i32, (y + radius) as i32), // 右上
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((x + width - 1.0 - radius) as i32, (y + height - 1.0 - radius) as i32), // 右下
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((x + radius) as i32, (y + height - 1.0 - radius) as i32), // 左下
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];
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let min_x = min_x as i32;
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let max_x = max_x as i32;
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let min_y = min_y as i32;
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let max_y = max_y as i32;
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let radius_sq = (radius + 0.05) * (radius + 0.05);
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let radius_int = radius as i32;
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for py in min_y..=max_y {
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for px in min_x..=max_x {
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// 判断是否在“直边区域”(无需检查圆角)
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if px >= min_x + radius_int && px <= max_x - radius_int {
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// 在左右圆角之间的竖直带 → 一定在内部
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self.draw_pixel_at1(px, py);
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continue;
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}
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if py >= min_y + radius_int && py <= max_y - radius_int {
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// 在上下圆角之间的水平带 → 一定在内部
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self.draw_pixel_at1(px, py);
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continue;
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}
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// 否则,点位于四个角落之一,需检查是否在四分之一圆内
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let in_corner =
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// 左上角区域
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(distance_sq1((px, py), corners[0]) <= radius_sq) ||
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// 右上角区域
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(distance_sq1((px, py), corners[1]) <= radius_sq) ||
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// 右下角区域
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(distance_sq1((px, py), corners[2]) <= radius_sq) ||
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// 左下角区域
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(distance_sq1((px, py), corners[3]) <= radius_sq);
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if in_corner {
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self.draw_pixel_at1(px, py);
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}
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}
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}
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}
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pub fn fill_round_rect1(&mut self, p1: Point, p2: Point, radius: f32) {
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let mut x = p1.x;
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let mut y = p1.y;
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let mut width = (p2.x - p1.x);
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let mut height = (p2.y - p1.y);
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if width < 0.0 && height < 0.0 {
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x = p2.x;
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y = p2.y;
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width = (p1.x - p2.x);
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height = (p1.y - p2.y);
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} else if width < 0.0 {
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x += width;
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width = -width;
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} else if height < 0.0 {
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y += height;
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height = -height;
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}
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self.fill_round_rect(x, y, width, height, radius);
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}
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pub fn round_rect(&mut self, x: f32, y: f32, width: f32, height: f32, radius: f32) {
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if (width as i32) < 2 * self.line_width
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|| (height as i32) < 2 * self.line_width
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@@ -812,7 +904,7 @@ impl MSCanvas {
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self.round_rect(x, y, width, height, radius);
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}
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pub fn stroke_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
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pub fn rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
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if width < 2 * self.line_width || height < 2 * self.line_width {
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self.fill_rect(x, y, width, height);
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return;
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@@ -823,7 +915,7 @@ impl MSCanvas {
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self.fill_rect(x + width - self.line_width, y, self.line_width, height);
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}
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pub fn stroke_rect1(&mut self, p1: Point, p2: Point) {
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pub fn rect1(&mut self, p1: Point, p2: Point) {
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let mut x = p1.x;
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let mut y = p1.y;
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let mut width = (p2.x - p1.x);
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@@ -840,7 +932,7 @@ impl MSCanvas {
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y += height;
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height = -height;
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}
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self.stroke_rect(x as i32, y as i32, width as i32, height as i32);
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self.rect(x as i32, y as i32, width as i32, height as i32);
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}
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pub fn clear(&mut self) {
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@@ -1108,3 +1200,19 @@ fn normalize_radian(radian: f32) -> f32 {
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r
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}
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#[inline]
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/// 辅助函数:计算两点间距离的平方(避免开方)
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fn distance_sq(a: Point, b: Point) -> f32 {
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let dx = a.x - b.x;
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let dy = a.y - b.y;
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dx * dx + dy * dy
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}
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#[inline]
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/// 辅助函数:计算两点间距离的平方(避免开方)
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fn distance_sq1(a: (i32, i32), b: (i32, i32)) -> f32 {
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let dx = a.0 - b.0;
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let dy = a.1 - b.1;
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(dx * dx + dy * dy) as f32
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}
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