Add tool panel
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@@ -0,0 +1,212 @@
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use iced::advanced::layout::{self, Layout};
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use iced::advanced::{renderer, Clipboard};
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use iced::advanced::widget::{self, Widget};
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use iced::mouse;
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use iced::{Element, Event, Length, Rectangle, Size};
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// We need the image renderer trait
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use iced::advanced::image as img;
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// ---------- State ----------
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/// Internal state tracking whether the button is currently pressed.
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#[derive(Default)]
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pub struct State {
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is_pressed: bool,
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}
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// ---------- Widget struct ----------
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/// A button that displays one image when idle and another when pressed.
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pub struct ImageButton<Handle, Message> {
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normal: Handle,
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pressed: Handle,
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width: Length,
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height: Length,
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on_press: Option<Message>,
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is_pressed: bool,
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}
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pub fn image_button<Handle, Message>(normal: impl Into<Handle>, pressed: impl Into<Handle>, is_pressed: bool) -> ImageButton<Handle, Message> {
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ImageButton::new(normal, pressed, is_pressed)
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}
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impl<Handle, Message> ImageButton<Handle, Message> {
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/// Create a new [`ImageButton`].
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///
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/// * `normal` – image shown in the default / hover state
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/// * `pressed` – image shown while the left mouse button is held
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pub fn new(normal: impl Into<Handle>, pressed: impl Into<Handle>, is_pressed: bool) -> Self {
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Self {
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normal: normal.into(),
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pressed: pressed.into(),
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width: Length::Shrink,
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height: Length::Shrink,
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on_press: None,
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is_pressed,
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}
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}
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/// The message to emit when the button is clicked (press + release).
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pub fn on_press(mut self, message: Message) -> Self {
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self.on_press = Some(message);
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self
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}
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/// Override the widget width.
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Override the widget height.
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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}
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// ---------- Widget impl ----------
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impl<Message, Theme, Renderer, Handle> Widget<Message, Theme, Renderer>
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for ImageButton<Handle, Message>
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where
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Renderer: img::Renderer<Handle = Handle>,
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Handle: Clone,
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Message: Clone,
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{
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// --- Tree (internal state) ---
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fn tag(&self) -> widget::tree::Tag {
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widget::tree::Tag::of::<State>()
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}
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fn state(&self) -> widget::tree::State {
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widget::tree::State::new(State::default())
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}
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// --- Size ---
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fn size(&self) -> Size<Length> {
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Size {
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width: self.width,
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height: self.height,
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}
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}
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// --- Layout ---
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fn layout(
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&mut self,
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_tree: &mut widget::Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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// Use the natural dimensions of the normal image if the renderer
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// can measure it; otherwise fall back to the limits maximum.
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let size = renderer
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.measure_image(&self.normal)
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.map(|s| Size::new(s.width as f32, s.height as f32))
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.unwrap_or_else(|| limits.max());
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let size = limits.resolve(self.width, self.height, size);
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layout::Node::new(size)
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}
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// --- Events ---
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fn update(
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&mut self,
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tree: &mut widget::Tree,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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_renderer: &Renderer,
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_clipboard: &mut dyn Clipboard,
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shell: &mut iced::advanced::Shell<'_, Message>,
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_viewport: &Rectangle,
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) {
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let state = tree.state.downcast_mut::<State>();
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let bounds = layout.bounds();
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match event {
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
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if cursor.is_over(bounds) {
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shell.capture_event();
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shell.request_redraw();
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if let Some(on_press) = self.on_press.clone() {
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shell.publish(on_press);
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}
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}
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}
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_ => {}
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}
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}
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// --- Cursor ---
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fn mouse_interaction(
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&self,
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_tree: &widget::Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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if cursor.is_over(layout.bounds()) && self.on_press.is_some() {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::None
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}
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}
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// --- Draw ---
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fn draw(
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&self,
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tree: &widget::Tree,
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renderer: &mut Renderer,
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_theme: &Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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_cursor: mouse::Cursor,
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_viewport: &Rectangle,
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) {
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let state = tree.state.downcast_ref::<State>();
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let bounds = layout.bounds();
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// Pick the correct image handle.
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let handle = if self.is_pressed {
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&self.pressed
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} else {
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&self.normal
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};
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renderer.draw_image(
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img::Image {
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handle: handle.clone(),
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border_radius: 0.0.into(),
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filter_method: img::FilterMethod::Linear,
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rotation: iced::Radians(0.0),
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opacity: 1.0,
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snap: false,
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},
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bounds, // drawing bounds
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bounds, // clip bounds
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);
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}
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}
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// ---------- Into<Element> ----------
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impl<'a, Message, Theme, Renderer, Handle> From<ImageButton<Handle, Message>>
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for Element<'a, Message, Theme, Renderer>
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where
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Renderer: img::Renderer<Handle = Handle> + 'a,
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Handle: Clone + 'a,
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Message: Clone + 'a,
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Theme: 'a,
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{
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fn from(widget: ImageButton<Handle, Message>) -> Self {
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Self::new(widget)
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}
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}
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