refactor: Extract canvas feature
This commit is contained in:
408
src/mscanvas.rs
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408
src/mscanvas.rs
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@@ -0,0 +1,408 @@
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use iced::Point;
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct MSColor {
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r: u8,
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g: u8,
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b: u8,
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a: u8,
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}
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#[allow(unused)]
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impl MSColor {
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fn new(r: u8, g: u8, b: u8, a: u8) -> Self {
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Self { r, g, b, a }
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}
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pub const ZERO: MSColor = MSColor {
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r: 0,
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g: 0,
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b: 0,
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a: 0,
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};
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pub const BLACK: MSColor = MSColor {
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r: 0,
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g: 0,
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b: 0,
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a: 255,
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};
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pub const WHITE: MSColor = MSColor {
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r: 255,
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g: 255,
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b: 255,
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a: 255,
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};
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}
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pub struct MSCanvas {
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width: i32,
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height: i32,
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// 原始像素数据:RGBA 格式
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// 长度 = width * height * 4
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pixels: Vec<u8>,
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pixels_bak: Vec<u8>,
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// 当前笔画颜色
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color: MSColor,
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// brush 大小
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brush_radius: f32,
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}
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#[allow(unused)]
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impl MSCanvas {
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pub fn new(width: i32, height: i32) -> Self {
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Self {
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width,
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height,
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pixels: vec![255; (width * height * 4) as usize],
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pixels_bak: Vec::new(),
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color: MSColor::BLACK,
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brush_radius: 0.5,
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}
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}
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pub fn set_color(&mut self, color: MSColor) {
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self.color = color;
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}
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pub fn set_brush_radius(&mut self, brush_radius: f32) {
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self.brush_radius = brush_radius;
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}
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}
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#[allow(unused)]
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impl MSCanvas {
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pub fn get_pixels(&self) -> Vec<u8> {
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self.pixels.clone()
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}
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pub fn pixel_at(&self, x: i32, y: i32) -> MSColor {
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// 边界检查
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if x < 0 || x >= self.width || y < 0 || y >= self.height as i32 {
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return MSColor::ZERO;
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}
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let index = ((y * self.width + x) * 4) as usize;
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MSColor::new(
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self.pixels[index],
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self.pixels[index + 1],
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self.pixels[index + 2],
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self.pixels[index + 3],
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)
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}
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pub fn draw_pixel_at(&mut self, point: Point) {
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let Point { x, y } = point;
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let x = x as i32;
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let y = y as i32;
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// 边界检查
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if x < 0 || x >= self.width || y < 0 || y >= self.height {
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return;
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}
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// 计算索引:(y * width + x) * 4
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let index = ((y * self.width + x) * 4) as usize;
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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}
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fn draw_pixel_at1(&mut self, x: i32, y: i32) {
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// 边界检查
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if x < 0 || x >= self.width || y < 0 || y >= self.height {
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return;
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}
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// 计算索引:(y * width + x) * 4
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let index = ((y * self.width + x) * 4) as usize;
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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}
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pub fn draw_pixel_row(&mut self, xs: i32, xe: i32, y: i32) {
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if y < 0 || y >= self.height {
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return;
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}
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let xs = xs.clamp(0, self.width - 1);
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let xe = xe.clamp(0, self.width as i32);
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let y = y;
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for x in xs..xe {
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let index = ((y * self.width + x) * 4) as usize;
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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}
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}
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pub fn draw_pixels(&mut self, points: Vec<Point>) {
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for point in points {
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self.draw_pixel_at(point);
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}
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}
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pub fn draw_brush_at(&mut self, center: Point) {
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if self.brush_radius < 1.0 {
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self.draw_pixel_at(center);
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return;
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}
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let square = self.brush_radius * self.brush_radius;
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let r = self.brush_radius.floor() as i32;
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for dy in -r..=r {
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for dx in -r..=r {
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if (dx * dx + dy * dy) as f32 <= square {
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self.draw_pixel_at(Point::new(center.x + dx as f32, center.y + dy as f32));
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}
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}
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}
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}
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fn bresenham_line(&mut self, begin: Point, end: Point) -> Vec<Point> {
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let x1 = begin.x;
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let y1 = begin.y;
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let x2 = end.x;
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let y2 = end.y;
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let dx = (x2 - x1);
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let dy = (y2 - y1);
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let dx1 = dx.abs();
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let dy1 = dy.abs();
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let mut px = 2.0 * dy1 - dx1;
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let mut py = 2.0 * dx1 - dy1;
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let mut x;
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let mut y;
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let xe;
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let ye;
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let mut points = Vec::new();
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if dy1 <= dx1 {
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if dx >= 0.0 {
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x = x1;
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y = y1;
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xe = x2;
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ye = y2;
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} else {
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x = x2;
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y = y2;
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xe = x1;
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ye = y1;
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}
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points.push(Point::new(x, y));
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while x < xe {
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x += 1.0;
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if px < 0.0 {
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px = px + 2.0 * dy1;
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} else {
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if (dx < 0.0 && dy < 0.0) || (dx > 0.0 && dy > 0.0) {
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y = y + 1.0;
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} else {
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y = y - 1.0;
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}
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px = px + 2.0 * (dy1 - dx1);
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}
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points.push(Point::new(x, y));
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}
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} else {
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if dy >= 0.0 {
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x = x1;
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y = y1;
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ye = y2;
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xe = x2;
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} else {
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x = x2;
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y = y2;
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ye = y1;
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xe = x1;
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}
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points.push(Point::new(x, y));
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while y < ye {
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y = y + 1.0;
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if py <= 0.0 {
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py = py + 2.0 * dx1;
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} else {
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if (dx < 0.0 && dy < 0.0) || (dx > 0.0 && dy > 0.0) {
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x = x + 1.0;
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} else {
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x = x - 1.0;
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}
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py = py + 2.0 * (dx1 - dy1);
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}
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points.push(Point::new(x, y));
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}
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}
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points.push(Point::new(xe, ye));
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points
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}
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pub fn draw_line(&mut self, begin: Point, end: Point) {
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let points = self.bresenham_line(begin, end);
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for point in points {
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self.draw_pixel_at(point);
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}
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}
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pub fn draw_line_thick(&mut self, begin: Point, end: Point) {
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let points = self.bresenham_line(begin, end);
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for point in points {
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self.draw_brush_at(point);
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}
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}
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pub fn save_pixels(&mut self) {
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self.pixels_bak = self.pixels.clone();
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}
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pub fn restore_pixels(&mut self) {
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self.pixels = self.pixels_bak.clone();
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}
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pub fn fill_slow(&mut self, begin: Point) -> (i32, i32) {
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let start_x = begin.x as i32;
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let start_y = begin.y as i32;
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let target_color = self.pixel_at(start_x, start_y);
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if target_color == self.color {
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return (0, 0);
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}
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let mut scan_points = vec![(start_x, start_y)];
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let width = self.width;
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let height = self.height;
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let mut iter_count = 0;
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let mut fill_count = 0;
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while let Some((x, y)) = scan_points.pop() {
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iter_count += 1;
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if x < 0 || x >= self.width || y < 0 || y >= self.height {
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continue;
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}
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if self.pixel_at(x, y) == target_color {
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self.draw_pixel_at1(x, y);
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fill_count += 1;
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let p1 = (x - 1, y);
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let p2 = (x + 1, y);
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let p3 = (x, y - 1);
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let p4 = (x, y + 1);
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scan_points.push(p1);
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scan_points.push(p2);
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scan_points.push(p3);
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scan_points.push(p4);
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}
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}
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(iter_count, fill_count)
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}
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pub fn fill_scanline(&mut self, begin: Point) -> (i32, i32) {
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let start_x = begin.x as i32;
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let start_y = begin.y as i32;
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let width = self.width;
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let height = self.height;
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// 边界检查
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if start_x < 0 || start_x >= width || start_y < 0 || start_y >= height {
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return (0, 0);
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}
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let target_color = self.pixel_at(start_x, start_y);
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if target_color == (self.color) {
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return (0, 0);
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}
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// 栈中存储 (y, x1, x2):表示第 y 行从 x1 到 x2(含)需要向上/下扫描
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let mut stack = vec![(start_y, start_x, start_x)];
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let mut iter_count = 0;
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let mut fill_count = 0;
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while let Some((y, mut lx, mut rx)) = stack.pop() {
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iter_count += 1;
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// 向左扩展 lx
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while lx - 1 >= 0 && self.pixel_at(lx - 1, y) == target_color {
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lx -= 1;
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}
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// 向右扩展 rx
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while rx + 1 < width && self.pixel_at(rx + 1, y) == target_color {
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rx += 1;
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}
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// 填充当前行 [lx, rx]
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for x in lx..=rx {
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self.draw_pixel_at1(x, y);
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fill_count += 1;
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}
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// 检查上一行 (y - 1)
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if y - 1 >= 0 {
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let mut x = lx;
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while x <= rx {
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if self.pixel_at(x, y - 1) == target_color {
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let span_start = x;
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// 跳过连续的目标色块
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while x <= rx && self.pixel_at(x, y - 1) == target_color {
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x += 1;
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}
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// 将这个 span 入栈(用于后续处理上一行的上一行)
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stack.push((y - 1, span_start, x - 1));
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} else {
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x += 1;
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}
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}
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}
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// 检查下一行 (y + 1)
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if y + 1 < height {
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let mut x = lx;
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while x <= rx {
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if self.pixel_at(x, y + 1) == target_color {
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let span_start = x;
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while x <= rx && self.pixel_at(x, y + 1) == target_color {
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x += 1;
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}
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stack.push((y + 1, span_start, x - 1));
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} else {
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x += 1;
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}
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}
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}
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}
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(iter_count, fill_count)
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}
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pub fn stroke_rect(&mut self, x: f32, y: f32, width: f32, height: f32) {
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self.draw_line_thick(Point::new(x, y), Point::new(x, y + height));
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self.draw_line_thick(Point::new(x, y + height), Point::new(x + width, y + height));
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self.draw_line_thick(Point::new(x + width, y + height), Point::new(x + width, y));
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self.draw_line_thick(Point::new(x, y), Point::new(x + width, y));
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}
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pub fn stroke_rect1(&mut self, left_top: Point, right_bottom: Point) {
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let x = left_top.x;
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let y = left_top.y;
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let width = (right_bottom.x - left_top.x);
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let height = (right_bottom.y - left_top.y);
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self.stroke_rect(x, y, width, height);
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}
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pub fn clear(&mut self) {
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self.pixels.fill(255);
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}
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}
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