feat: 实现多边形填充
This commit is contained in:
202
src/mscanvas.rs
202
src/mscanvas.rs
@@ -1,4 +1,4 @@
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use iced::Point;
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use iced::{Color, Point};
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use rand::prelude::*;
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#[derive(Debug, Clone, Copy, PartialEq)]
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@@ -35,6 +35,65 @@ impl MSColor {
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b: 255,
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a: 255,
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};
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pub const RED: MSColor = MSColor {
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r: 255,
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g: 0,
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b: 0,
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a: 255,
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};
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pub const GREEN: MSColor = MSColor {
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r: 0,
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g: 255,
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b: 0,
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a: 255,
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};
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pub const BLUE: MSColor = MSColor {
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r: 0,
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g: 0,
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b: 255,
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a: 255,
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};
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pub fn into_color(self) -> Color {
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Color::from_rgba8(
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self.r,
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self.g,
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self.b,
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(self.a / 255) as f32,
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)
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}
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}
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#[derive(Clone, Copy, PartialEq)]
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struct Edge {
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y_max: i32, // 边的最大 y(不包含)
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x: f32, // 当前扫描线 y 处的 x 值
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dx_dy: f32, // 1 / slope = Δx / Δy
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}
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impl Edge {
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fn new(p1: Point, p2: Point) -> Option<Self> {
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// 确保 p1.y <= p2.y
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let (top, bottom) = if p1.y < p2.y { (p1, p2) } else { (p2, p1) };
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// 忽略水平边(不会贡献交点)
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if (top.y - bottom.y).abs() < f32::EPSILON {
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return None;
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}
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let dx = (bottom.x - top.x);
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let dy = (bottom.y - top.y);
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let dx_dy = dx / dy;
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Some(Edge {
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y_max: bottom.y as i32,
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x: top.x,
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dx_dy,
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})
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}
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}
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pub struct Path2D {
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@@ -61,7 +120,8 @@ pub struct MSCanvas {
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pixels_bak: Vec<u8>,
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/// 当前笔画颜色
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color: MSColor,
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foreground_color: MSColor,
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background_color: MSColor,
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line_width: i32,
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@@ -76,14 +136,19 @@ impl MSCanvas {
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height,
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pixels: vec![255; (width * height * 4) as usize],
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pixels_bak: Vec::new(),
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color: MSColor::BLACK,
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foreground_color: MSColor::BLACK,
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background_color: MSColor::WHITE,
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line_width: 1,
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path2d: Path2D::new(),
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}
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}
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pub fn set_color(&mut self, color: MSColor) {
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self.color = color;
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pub fn set_foreground_color(&mut self, color: MSColor) {
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self.foreground_color = color;
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}
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pub fn set_background_color(&mut self, color: MSColor) {
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self.background_color = color;
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}
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pub fn set_line_width(&mut self, line_width: i32) {
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@@ -168,10 +233,10 @@ impl MSCanvas {
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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self.pixels[index] = self.foreground_color.r; // R
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self.pixels[index + 1] = self.foreground_color.g; // G
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self.pixels[index + 2] = self.foreground_color.b; // B
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self.pixels[index + 3] = self.foreground_color.a; // A
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}
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pub fn draw_pixel_color_at(&mut self, point: Point, color: MSColor) {
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@@ -203,13 +268,17 @@ impl MSCanvas {
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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self.pixels[index] = self.foreground_color.r; // R
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self.pixels[index + 1] = self.foreground_color.g; // G
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self.pixels[index + 2] = self.foreground_color.b; // B
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self.pixels[index + 3] = self.foreground_color.a; // A
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}
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pub fn draw_pixel_row(&mut self, xs: i32, xe: i32, y: i32) {
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self.draw_pixel_row_color(xs, xe, y, self.foreground_color);
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}
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pub fn draw_pixel_row_color(&mut self, xs: i32, xe: i32, y: i32, color: MSColor) {
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if y < 0 || y >= self.height {
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return;
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}
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@@ -222,10 +291,10 @@ impl MSCanvas {
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// 写入 RGBA 数据
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// 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255
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self.pixels[index] = self.color.r; // R
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self.pixels[index + 1] = self.color.g; // G
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self.pixels[index + 2] = self.color.b; // B
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self.pixels[index + 3] = self.color.a; // A
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self.pixels[index] = color.r; // R
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self.pixels[index + 1] = color.g; // G
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self.pixels[index + 2] = color.b; // B
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self.pixels[index + 3] = color.a; // A
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}
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}
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@@ -421,7 +490,7 @@ impl MSCanvas {
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let start_x = begin.x as i32;
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let start_y = begin.y as i32;
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let target_color = self.pixel_at(start_x, start_y);
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if target_color == self.color {
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if target_color == self.foreground_color {
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return (0, 0);
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}
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@@ -465,7 +534,7 @@ impl MSCanvas {
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}
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let target_color = self.pixel_at(start_x, start_y);
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if target_color == (self.color) {
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if target_color == (self.foreground_color) {
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return (0, 0);
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}
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@@ -609,10 +678,10 @@ impl MSCanvas {
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let max_sq = max_r * max_r;
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let color = MSColor::new(
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(255 + self.color.r) / 2,
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self.color.g,
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self.color.b,
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self.color.a,
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(255 + self.foreground_color.r) / 2,
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self.foreground_color.g,
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self.foreground_color.b,
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self.foreground_color.a,
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);
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let center_x = center.x as i32;
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@@ -648,12 +717,20 @@ impl MSCanvas {
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}
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}
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pub fn fill_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
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fn fill_rect_color(&mut self, x: i32, y: i32, width: i32, height: i32, color: MSColor) {
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for yi in y..(y + height) {
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self.draw_pixel_row(x, x + width, yi);
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self.draw_pixel_row_color(x, x + width, yi, color);
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}
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}
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fn fill_rect_foreground_color(&mut self, x: i32, y: i32, width: i32, height: i32) {
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self.fill_rect_color(x, y, width, height, self.foreground_color);
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}
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pub fn fill_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
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self.fill_rect_color(x, y, width, height, self.background_color)
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}
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pub fn round_rect(&mut self, x: f32, y: f32, width: f32, height: f32, radius: f32) {
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if (width as i32) < 2 * self.line_width
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|| (height as i32) < 2 * self.line_width
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@@ -664,25 +741,25 @@ impl MSCanvas {
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return;
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}
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self.fill_rect(
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self.fill_rect_foreground_color(
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(x + radius) as i32,
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y as i32,
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(width - 2.0 * radius) as i32,
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self.line_width,
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);
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self.fill_rect(
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self.fill_rect_foreground_color(
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(x + radius) as i32,
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(y + height) as i32 - self.line_width,
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(width - 2.0 * radius) as i32,
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self.line_width,
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);
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self.fill_rect(
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self.fill_rect_foreground_color(
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x as i32,
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(y + radius) as i32,
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self.line_width,
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(height - 2.0 * radius) as i32,
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);
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self.fill_rect(
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self.fill_rect_foreground_color(
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(x + width) as i32 - self.line_width,
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(y + radius) as i32,
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self.line_width,
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@@ -913,6 +990,68 @@ impl MSCanvas {
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}
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}
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/// 填充一个简单多边形(支持凹多边形)
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pub fn fill_polygon(&mut self, points: &[Point]) {
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if points.len() < 3 {
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return;
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}
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// 计算 y 范围
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let min_y = points.iter().map(|p| p.y as i32).min().unwrap_or(0);
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let max_y = points.iter().map(|p| p.y as i32).max().unwrap_or(0);
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// 构建边表(Edge Table):按 ymin 分组
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let mut edge_table: Vec<Vec<Edge>> = vec![Vec::new(); (max_y - min_y + 1) as usize];
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for i in 0..points.len() {
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let p1 = points[i];
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let p2 = points[(i + 1) % points.len()];
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if let Some(edge) = Edge::new(p1, p2) {
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let idx = (edge.x as i32).min(max_y).max(min_y); // 实际应使用 top.y
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// 正确做法:使用 top.y 作为插入位置
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let top_y = p1.y.min(p2.y) as i32;
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if top_y >= min_y && top_y <= max_y {
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edge_table[(top_y - min_y) as usize].push(edge);
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}
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}
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}
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// 活动边表(Active Edge List),按 x 排序
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let mut active_edges: Vec<Edge> = Vec::new();
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// 从 min_y 到 max_y 扫描每一行
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for y in min_y..=max_y {
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let y_idx = (y - min_y) as usize;
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// 1. 添加新边(y == ymin 的边)
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if y_idx < edge_table.len() {
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active_edges.append(&mut edge_table[y_idx]);
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}
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// 2. 移除 y >= y_max 的边
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active_edges.retain(|e| y < e.y_max);
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// 3. 按 x 排序
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active_edges.sort_by(|a, b| a.x.partial_cmp(&b.x).unwrap_or(std::cmp::Ordering::Equal));
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// 4. 成对填充像素
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for i in (0..active_edges.len()).step_by(2) {
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if i + 1 < active_edges.len() {
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let x_start = active_edges[i].x.ceil() as i32;
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let x_end = active_edges[i + 1].x.floor() as i32;
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for x in x_start..=x_end {
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self.draw_pixel_color_at(Point::new(x as f32, y as f32), self.background_color);
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}
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}
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}
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// 5. 更新活动边的 x(为下一行准备)
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for edge in &mut active_edges {
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edge.x += edge.dx_dy;
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}
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}
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}
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pub fn begin_path(&mut self) {
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self.path2d = Path2D::new();
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}
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@@ -943,6 +1082,11 @@ impl MSCanvas {
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self.draw_line_with_circle_brush(points[i], points[i + 1]);
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}
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}
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pub fn fill(&mut self) {
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let points = self.path2d.points.clone();
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self.fill_polygon(&points[..]);
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}
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}
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fn point_muln(point: Point, t: f32) -> Point {
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