use iced::Theme; use iced::padding; use iced::widget::container; use iced::widget::{Column, Grid, button, column, image, row, mouse_area}; use iced::{Border, Color, Length, Point, Task}; use crate::image_button::image_button; const WIDTH: u32 = 800; const HEIGHT: u32 = 600; struct Paint { tool_states: [bool; Tool::Count as usize], tool_selected: Tool, // 原始像素数据:RGBA 格式 // 长度 = WIDTH * HEIGHT * 4 pixels: Vec, pixels_bak: Vec, // 当前画笔颜色 color: Color, // 是否正在绘制 is_drawing: bool, begin_point: Option, // 用于显示的图像句柄缓存 // 每次像素变化后需要重新生成 image_handle: image::Handle, // 标记像素是否被修改,用于优化图像句柄的生成 dirty: bool, } #[derive(Debug, Clone, Copy)] pub enum Message { Decrement, MousePressed(Point), MouseReleased, MouseMoved(Point), Clear, ChangeColor(Color), // 内部消息:请求刷新图像 RefreshImage, ClickTool(Tool), } #[derive(Clone, Copy, Debug)] pub enum Tool { FreeFormSelect, Select, Eraser, FillWithColor, PickColor, Magnifier, Pencil, Brush, Airbrush, Text, Line, Curve, Rectangle, Polygon, Ellipse, RoundedRectangle, Count, } impl From for Tool { fn from(tool: usize) -> Self { match tool { 0 => Self::FreeFormSelect, 1 => Self::Select, 2 => Self::Eraser, 3 => Self::FillWithColor, 4 => Self::PickColor, 5 => Self::Magnifier, 6 => Self::Pencil, 7 => Self::Brush, 8 => Self::Airbrush, 9 => Self::Text, 10 => Self::Line, 11 => Self::Curve, 12 => Self::Rectangle, 13 => Self::Polygon, 14 => Self::Ellipse, 15 => Self::RoundedRectangle, _ => Self::Count, } } } impl From for usize { fn from(tool: Tool) -> usize { match tool { Tool::FreeFormSelect => 0, Tool::Select => 1, Tool::Eraser => 2, Tool::FillWithColor => 3, Tool::PickColor => 4, Tool::Magnifier => 5, Tool::Pencil => 6, Tool::Brush => 7, Tool::Airbrush => 8, Tool::Text => 9, Tool::Line => 10, Tool::Curve => 11, Tool::Rectangle => 12, Tool::Polygon => 13, Tool::Ellipse => 14, Tool::RoundedRectangle => 15, Tool::Count => 16, } } } impl Paint { // region iced application (new view update) pub fn new() -> Self { // 初始化全白背景 (R=255, G=255, B=255, A=255) let pixels = vec![255u8; (WIDTH * HEIGHT * 4) as usize]; let data = pixels.clone(); Self { tool_states: [false; Tool::Count as usize], tool_selected: Tool::Count, pixels, pixels_bak: Vec::new(), color: Color::BLACK, is_drawing: false, begin_point: None, image_handle: image::Handle::from_rgba(WIDTH, HEIGHT, data), dirty: false, } } pub fn view(&self) -> Column<'_, Message> { // 创建显示图像的 Widget // 如果 handle 还没准备好,显示一个占位符 let image_widget = image(self.image_handle.clone()) .width(Length::Fixed(WIDTH as f32)) .height(Length::Fixed(HEIGHT as f32)); let canvas_area = mouse_area(image_widget) .on_press(Message::MousePressed(Point::ORIGIN)) // 占位,实际逻辑在 on_drag 或自定义 .on_release(Message::MouseReleased) .on_move(|pos| Message::MouseMoved(pos)); // 注意:mouse_area 的 on_move 给出的坐标通常是相对于 widget 左上角的,这正是我们需要的! let mut grid = Grid::new(); grid = grid.columns(2).width(100); for i in 0..(Tool::Count as usize) { let tool = Tool::from(i); let btn = image_button( format!("image/normal/normal_{:02}.jpg", i + 1), format!("image/selected/selected_{:02}.jpg", i + 1), self.tool_states[i], ) .on_press(Message::ClickTool(tool)); grid = grid.push(btn); } let tool_area = container(grid) .padding(padding::top(5).left(5).right(5).bottom(100)) .style(|theme: &Theme| { let palette = theme.extended_palette(); container::Style { background: Some(Color::from_rgb8(192, 192, 192).into()), border: Border { width: 1.0, radius: 5.0.into(), color: palette.background.weak.color, }, ..container::Style::default() } }); // We use a column: a simple vertical layout column![ button("-").on_press(Message::Decrement), row![tool_area, canvas_area], ] } pub fn update(&mut self, message: Message) -> Task { match self.tool_selected { Tool::Pencil => { self.update_with_pencil(message); } Tool::Line => { self.update_with_line(message); } _ => {} } match message { Message::Clear => { // 重置为白色 self.pixels.fill(255); self.dirty = true; } Message::ChangeColor(c) => { self.color = c; } Message::RefreshImage => { if self.dirty { self.update_image_handle(); self.dirty = false; } } Message::ClickTool(tool) => { self.update_tool_states(tool); } _ => {} } // 如果像素被修改了,我们需要触发一次 RefreshImage 来更新 UI // 在实际复杂应用中,可能需要防抖或异步处理,这里为了实时性直接同步触发 if self.dirty { // 像素变了,安排下一帧刷新图像句柄 // 注意:频繁生成 Handle 可能消耗 CPU,生产环境建议加节流 return Task::perform(async { Message::RefreshImage }, |msg| msg); } Task::none() } // endregion // region tool update pub fn update_with_fill_with_color(&mut self, message: Message) { match message { Message::MousePressed(_pos) => { } _ => {} } } pub fn update_with_pencil(&mut self, message: Message) { match message { Message::MousePressed(_pos) => { self.is_drawing = true; } Message::MouseReleased => { self.is_drawing = false; self.begin_point = None; } Message::MouseMoved(pos) => { if self.is_drawing { if let Some(begin_point) = self.begin_point { self.draw_line(begin_point, pos); } else { self.draw_pixel_at1(pos); } self.begin_point = Some(pos); } } _ => {} } } pub fn update_with_line(&mut self, message: Message) { match message { Message::MousePressed(_pos) => { self.is_drawing = true; self.save_pixels(); } Message::MouseReleased => { self.is_drawing = false; self.begin_point = None; } Message::MouseMoved(pos) => { if self.is_drawing { if let Some(begin_point) = self.begin_point { self.restore_pixels(); self.draw_line(begin_point, pos); } else { self.begin_point = Some(pos); } } } _ => {} } } // endregion pub fn update_tool_states(&mut self, tool: Tool) { let idx = tool as usize; if idx >= self.tool_states.len() { return; } let old_value = self.tool_states[idx]; for i in 0..(Tool::Count as usize) { self.tool_states[i] = false; } self.tool_states[idx] = !old_value; self.tool_selected = idx.into(); } /// 将原始字节转换为 Iced 的图像句柄 fn update_image_handle(&mut self) { // 克隆数据以避免所有权问题,或者使用 Arc 如果数据量大 // 这里为了简单直接 clone,对于 800x600 (约 2MB) 来说很快 let data = self.pixels.clone(); self.image_handle = image::Handle::from_rgba(WIDTH, HEIGHT, data); } } /// draw method impl Paint { /// 核心绘图逻辑:直接在字节数组上操作 fn draw_pixel_at(&mut self, pos: Point) { let x = pos.x; let y = pos.y; // 边界检查 if x < 0 || x >= WIDTH as i32 || y < 0 || y >= HEIGHT as i32 { return; } let x = x as u32; let y = y as u32; // 计算索引:(y * width + x) * 4 let index = ((y * WIDTH + x) * 4) as usize; // 写入 RGBA 数据 // 注意:Color 的 r, g, b, a 是 0.0 - 1.0,需要转为 0 - 255 self.pixels[index] = (self.color.r * 255.0) as u8; // R self.pixels[index + 1] = (self.color.g * 255.0) as u8; // G self.pixels[index + 2] = (self.color.b * 255.0) as u8; // B self.pixels[index + 3] = (self.color.a * 255.0) as u8; // A self.dirty = true; } fn draw_pixel_at1(&mut self, pos: Point) { self.draw_pixel_at(Point::new(pos.x as i32, pos.y as i32)) } fn draw_lines(&mut self, points: &[Point]) { if points.is_empty() { return; } if points.len() == 1 { self.draw_pixel_at1(points[0]); return; } let mut begin = points[0]; for point in points.iter().skip(1) { self.draw_line(begin, point.clone()); begin = point.clone(); } } /// Bresenham's line drawing algorithm fn draw_line(&mut self, begin: Point, end: Point) { let x1 = begin.x; let y1 = begin.y; let x2 = end.x; let y2 = end.y; let dx = (x2 - x1) as i32; let dy = (y2 - y1) as i32; let dx1 = dx.abs(); let dy1 = dy.abs(); let mut px = 2 * dy1 - dx1; let mut py = 2 * dx1 - dy1; let mut x; let mut y; let xe; let ye; if dy1 <= dx1 { if dx >= 0 { x = x1 as i32; y = y1 as i32; xe = x2 as i32; } else { x = x2 as i32; y = y2 as i32; xe = x1 as i32; } let point = Point::new(x, y); self.draw_pixel_at(point); while x < xe { x += 1; if px < 0 { px = px + 2 * dy1; } else { if (dx < 0 && dy < 0) || (dx > 0 && dy > 0) { y = y + 1; } else { y = y - 1; } px = px + 2 * (dy1 - dx1); } let point = Point::new(x, y); self.draw_pixel_at(point); } } else { if dy >= 0 { x = x1 as i32; y = y1 as i32; ye = y2 as i32; } else { x = x2 as i32; y = y2 as i32; ye = y1 as i32; } let point = Point::new(x, y); self.draw_pixel_at(point); while y < ye { y = y + 1; if py <= 0 { py = py + 2 * dx1; } else { if (dx < 0 && dy < 0) || (dx > 0 && dy > 0) { x = x + 1; } else { x = x - 1; } py = py + 2 * (dx1 - dy1); } let point = Point::new(x, y); self.draw_pixel_at(point); } } } fn save_pixels(&mut self) { self.pixels_bak = self.pixels.clone(); } fn restore_pixels(&mut self) { self.pixels = self.pixels_bak.clone(); } } pub fn main() -> iced::Result { iced::application(Paint::new, Paint::update, Paint::view) .theme(Theme::CatppuccinMocha) .run() }