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..

33 Commits

Author SHA1 Message Date
2631fec53c feat: 优化 overlay_pixels 2026-03-06 16:37:20 +08:00
6db8941b67 fix: 矩形框移动出界 2026-03-06 15:39:57 +08:00
d694a69723 feat: 实现取色功能 2026-03-05 14:20:43 +08:00
51055b8ea8 feat: 实现矩形选择功能 2026-03-04 17:36:27 +08:00
de76574654 feat: 实现选择虚线框效果 2026-03-04 00:58:35 +08:00
09d29473bb feat: 椭圆支持线宽和一些重构 2026-03-03 21:06:41 +08:00
849cfb247d feat: 实现 ShapeStyle 配置 2026-03-03 20:55:02 +08:00
a4adcd42c8 feat: 增加 ShapeStyle 配置 2026-03-03 15:57:00 +08:00
71c4de08a6 refactor: 重构 MSCanvas 颜色配置 2026-03-03 15:40:43 +08:00
8ca7c52cb1 feat: 实现椭圆填充功能 2026-03-03 01:28:48 +08:00
1174019eff fix: 画好的多边形颜色改变 2026-03-03 01:00:06 +08:00
02c18c7387 feat: 更新曲线和多边形功能状态控制 2026-03-03 00:52:19 +08:00
a261d975c1 feat: 实现圆角矩形填充 2026-03-03 00:00:42 +08:00
a9cf91ace7 feat: 实现颜色选择框 2026-03-02 16:53:07 +08:00
e8d72dd72f feat: 实现多边形填充 2026-03-02 14:48:48 +08:00
62be61c574 feat: 实现圆角矩形功能 2026-03-01 17:38:11 +08:00
d7f4571217 feat: 实现椭圆功能 2026-02-28 18:44:50 +08:00
9337f15da1 feat: 实现多边形功能 2026-02-28 18:29:32 +08:00
25c906278c feat: 实现曲线功能 2026-02-28 16:17:17 +08:00
a9243c498f feat: 实现喷枪功能 2026-02-28 14:32:39 +08:00
3ed3c12f47 feat: 监听全局鼠标释放和异步保存图片 2026-02-28 12:57:19 +08:00
ae095946f0 fix: 修复斜线刷子连线的空白问题 2026-02-28 02:08:36 +08:00
6f6e6f326b feat: Implement crush and save to png 2026-02-28 01:09:51 +08:00
1f8a2859f9 feat: Implement eraser 2026-02-27 22:29:17 +08:00
da99cfc765 refactor: Extract canvas feature 2026-02-26 19:38:34 +08:00
4216a6f507 feat: Implement rectangle 2026-02-26 13:18:05 +08:00
17cb31841f feat: Config background color 2026-02-26 01:10:43 +08:00
44652c6b15 feat: Remove unused code 2026-02-25 19:26:56 +08:00
95a06c6ea5 Add image resource 2026-02-25 11:51:15 +08:00
e3153bdf59 Implement fill with color 2026-02-25 11:51:03 +08:00
4e999ed459 Implement pencil and line tool 2026-02-24 22:20:06 +08:00
b567ef1fed Add tool panel 2026-02-24 13:52:06 +08:00
887ed90a14 Basic code 2026-02-23 17:43:03 +08:00
47 changed files with 8952 additions and 1 deletions

2
.gitignore vendored
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@@ -16,3 +16,5 @@ target/
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
mspaint.png

8
.idea/.gitignore generated vendored Normal file
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# 默认忽略的文件
/shelf/
/workspace.xml
# 基于编辑器的 HTTP 客户端请求
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="HtmlUnknownAttribute" enabled="true" level="WARNING" enabled_by_default="true">
<option name="myValues">
<value>
<list size="2">
<item index="0" class="java.lang.String" itemvalue="data-action" />
<item index="1" class="java.lang.String" itemvalue="type" />
</list>
</value>
</option>
<option name="myCustomValuesEnabled" value="true" />
</inspection_tool>
<inspection_tool class="PyPep8Inspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<option name="ignoredErrors">
<list>
<option value="E501" />
</list>
</option>
</inspection_tool>
<inspection_tool class="PyPep8NamingInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<option name="ignoredErrors">
<list>
<option value="N803" />
<option value="N802" />
<option value="N806" />
</list>
</option>
</inspection_tool>
<inspection_tool class="SqlDialectInspection" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="SqlNoDataSourceInspection" enabled="false" level="WARNING" enabled_by_default="false" />
</profile>
</component>

8
.idea/modules.xml generated Normal file
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/mspaint.iml" filepath="$PROJECT_DIR$/.idea/mspaint.iml" />
</modules>
</component>
</project>

11
.idea/mspaint.iml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module type="EMPTY_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/target" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

6
.idea/vcs.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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Cargo.lock generated Normal file

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10
Cargo.toml Normal file
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[package]
name = "mspaint"
version = "0.1.0"
edition = "2024"
[dependencies]
iced = {version = "0.14.0", features = ["advanced", "image", "smol", "canvas"]}
iced_core = "0.14.0"
image = "0.25.9"
rand = "0.10.0"

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@@ -1,3 +1,5 @@
# mspaint
微软画图程序实现
微软画图程序实现
实现参考 [jspaint](https://jspaint.app/)

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246
src/color_box.rs Normal file
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use iced::color;
use iced::mouse;
use iced::widget::canvas::{self, Cache, Geometry};
use iced::{Color, Point, Rectangle, Renderer, Size, Theme};
use crate::mscanvas::MSColor;
pub struct CurrentColorBox {
cache: Cache,
foreground_color: MSColor,
background_color: MSColor,
}
impl CurrentColorBox {
pub fn new(foreground_color: MSColor, background_color: MSColor) -> Self {
Self {
cache: Cache::default(),
foreground_color,
background_color,
}
}
}
impl<Message> canvas::Program<Message> for CurrentColorBox {
type State = ();
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
// let palette = theme.palette();
let gray1 = color!(0x808080);
let gray2 = color!(0xc0c0c0);
let Size { width, height } = frame.size();
frame.fill_rectangle(Point::ORIGIN, Size::new(width - 1.0, 1.0), gray1);
frame.fill_rectangle(Point::ORIGIN, Size::new(1.0, height - 1.0), gray1);
frame.fill_rectangle(
Point::new(width - 2.0, 1.0),
Size::new(1.0, height - 2.0),
gray2,
);
frame.fill_rectangle(
Point::new(1.0, height - 2.0),
Size::new(width - 2.0, 1.0),
gray2,
);
frame.fill_rectangle(
Point::new(1.0, 1.0),
Size::new(width - 3.0, 1.0),
Color::BLACK,
);
frame.fill_rectangle(
Point::new(1.0, 1.0),
Size::new(1.0, height - 3.0),
Color::BLACK,
);
frame.fill_rectangle(
Point::new(width - 1.0, 0.0),
Size::new(1.0, height),
Color::WHITE,
);
frame.fill_rectangle(
Point::new(0.0, height - 1.0),
Size::new(width, 1.0),
Color::WHITE,
);
let tile_colors = [Color::WHITE, gray2];
let mut tile_idx = 0;
for y in 2..(height - 2.0) as i32 {
for x in 2..(width - 2.0) as i32 {
frame.fill_rectangle(
Point::new(x as f32, y as f32),
Size::new(1.0, 1.0),
tile_colors[tile_idx],
);
tile_idx += 1;
if tile_idx >= tile_colors.len() {
tile_idx = 0;
}
}
}
let box_size: f32 = 20.0;
let fore_x: f32 = 6.0;
let fore_y: f32 = 8.0;
let back_x: f32 = fore_x + box_size / 2.0 + 2.0;
let back_y: f32 = fore_y + box_size / 2.0 + 2.0;
// 背景颜色展示框
frame.fill_rectangle(
Point::new(back_x, back_y),
Size::new(box_size, 1.0),
Color::WHITE,
);
frame.fill_rectangle(
Point::new(back_x, back_y),
Size::new(1.0, box_size),
Color::WHITE,
);
frame.fill_rectangle(
Point::new(back_x + box_size - 1.0, back_y + 1.0),
Size::new(1.0, box_size - 1.0),
gray1,
);
frame.fill_rectangle(
Point::new(back_x + 1.0, back_y + box_size - 1.0),
Size::new(box_size - 1.0, 1.0),
gray1,
);
frame.fill_rectangle(
Point::new(back_x + 1.0, back_y + 1.0),
Size::new(box_size - 2.0, box_size - 2.0),
gray2,
);
frame.fill_rectangle(
Point::new(back_x + 2.0, back_y + 2.0),
Size::new(box_size - 4.0, box_size - 4.0),
self.background_color.into_color(),
);
// 前景颜色展示框
frame.fill_rectangle(
Point::new(fore_x, fore_y),
Size::new(box_size, 1.0),
Color::WHITE,
);
frame.fill_rectangle(
Point::new(fore_x, fore_y),
Size::new(1.0, box_size),
Color::WHITE,
);
frame.fill_rectangle(
Point::new(fore_x + box_size - 1.0, fore_y + 1.0),
Size::new(1.0, box_size - 1.0),
gray1,
);
frame.fill_rectangle(
Point::new(fore_x + 1.0, fore_y + box_size - 1.0),
Size::new(box_size - 1.0, 1.0),
gray1,
);
frame.fill_rectangle(
Point::new(fore_x + 1.0, fore_y + 1.0),
Size::new(box_size - 2.0, box_size - 2.0),
gray2,
);
frame.fill_rectangle(
Point::new(fore_x + 2.0, fore_y + 2.0),
Size::new(box_size - 4.0, box_size - 4.0),
self.foreground_color.into_color(),
);
});
vec![geometry]
}
}
pub struct ColorSelectionBox {
cache: Cache,
color: MSColor,
}
impl ColorSelectionBox {
pub fn new(color: MSColor) -> ColorSelectionBox {
Self {
cache: Cache::default(),
color,
}
}
}
impl<Message> canvas::Program<Message> for ColorSelectionBox {
type State = ();
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
// let palette = theme.palette();
let gray1 = color!(0x808080);
let gray2 = color!(0xc0c0c0);
let Size { width, height } = frame.size();
frame.fill_rectangle(Point::ORIGIN, Size::new(width - 1.0, 1.0), gray1);
frame.fill_rectangle(Point::ORIGIN, Size::new(1.0, height - 1.0), gray1);
frame.fill_rectangle(
Point::new(width - 2.0, 1.0),
Size::new(1.0, height - 2.0),
gray2,
);
frame.fill_rectangle(
Point::new(1.0, height - 2.0),
Size::new(width - 2.0, 1.0),
gray2,
);
frame.fill_rectangle(
Point::new(1.0, 1.0),
Size::new(width - 3.0, 1.0),
Color::BLACK,
);
frame.fill_rectangle(
Point::new(1.0, 1.0),
Size::new(1.0, height - 3.0),
Color::BLACK,
);
frame.fill_rectangle(
Point::new(width - 1.0, 0.0),
Size::new(1.0, height),
Color::WHITE,
);
frame.fill_rectangle(
Point::new(0.0, height - 1.0),
Size::new(width, 1.0),
Color::WHITE,
);
frame.fill_rectangle(
Point::new(2.0, 2.0),
Size::new(width - 4.0, height - 4.0),
self.color.into_color(),
);
});
vec![geometry]
}
}

197
src/image_button.rs Normal file
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use iced::advanced::layout::{self, Layout};
use iced::advanced::widget::{self, Widget};
use iced::advanced::{Clipboard, renderer};
use iced::mouse;
use iced::{Element, Event, Length, Rectangle, Size};
// We need the image renderer trait
use iced::advanced::image as img;
// ---------- Widget struct ----------
/// A button that displays one image when idle and another when pressed.
pub struct ImageButton<Handle, Message> {
normal: Handle,
pressed: Handle,
width: Length,
height: Length,
on_press: Option<Message>,
is_pressed: bool,
}
pub fn image_button<Handle, Message>(
normal: impl Into<Handle>,
pressed: impl Into<Handle>,
is_pressed: bool,
) -> ImageButton<Handle, Message> {
ImageButton::new(normal, pressed, is_pressed)
}
impl<Handle, Message> ImageButton<Handle, Message> {
/// Create a new [`ImageButton`].
///
/// * `normal` image shown in the default / hover state
/// * `pressed` image shown while the left mouse button is held
pub fn new(normal: impl Into<Handle>, pressed: impl Into<Handle>, is_pressed: bool) -> Self {
Self {
normal: normal.into(),
pressed: pressed.into(),
width: Length::Shrink,
height: Length::Shrink,
on_press: None,
is_pressed,
}
}
/// The message to emit when the button is clicked (press + release).
pub fn on_press(mut self, message: Message) -> Self {
self.on_press = Some(message);
self
}
/// Override the widget width.
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Override the widget height.
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
}
// ---------- Widget impl ----------
impl<Message, Theme, Renderer, Handle> Widget<Message, Theme, Renderer>
for ImageButton<Handle, Message>
where
Renderer: img::Renderer<Handle = Handle>,
Handle: Clone,
Message: Clone,
{
// --- Size ---
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
// --- Layout ---
fn layout(
&mut self,
_tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
// Use the natural dimensions of the normal image if the renderer
// can measure it; otherwise fall back to the limits maximum.
let size = renderer
.measure_image(&self.normal)
.map(|s| Size::new(s.width as f32, s.height as f32))
.unwrap_or_else(|| limits.max());
let size = limits.resolve(self.width, self.height, size);
layout::Node::new(size)
}
// --- Events ---
fn update(
&mut self,
_tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut iced::advanced::Shell<'_, Message>,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
if cursor.is_over(bounds) {
shell.capture_event();
shell.request_redraw();
if let Some(on_press) = self.on_press.clone() {
shell.publish(on_press);
}
}
}
_ => {}
}
}
// --- Cursor ---
fn mouse_interaction(
&self,
_tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
if cursor.is_over(layout.bounds()) && self.on_press.is_some() {
mouse::Interaction::Pointer
} else {
mouse::Interaction::None
}
}
// --- Draw ---
fn draw(
&self,
_tree: &widget::Tree,
renderer: &mut Renderer,
_theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
// Pick the correct image handle.
let handle = if self.is_pressed {
&self.pressed
} else {
&self.normal
};
renderer.draw_image(
img::Image {
handle: handle.clone(),
border_radius: 0.0.into(),
filter_method: img::FilterMethod::Linear,
rotation: iced::Radians(0.0),
opacity: 1.0,
snap: false,
},
bounds, // drawing bounds
bounds, // clip bounds
);
}
}
// ---------- Into<Element> ----------
impl<'a, Message, Theme, Renderer, Handle> From<ImageButton<Handle, Message>>
for Element<'a, Message, Theme, Renderer>
where
Renderer: img::Renderer<Handle = Handle> + 'a,
Handle: Clone + 'a,
Message: Clone + 'a,
Theme: 'a,
{
fn from(widget: ImageButton<Handle, Message>) -> Self {
Self::new(widget)
}
}

9
src/main.rs Normal file
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mod color_box;
mod image_button;
mod mouse_area;
mod mscanvas;
mod paint;
pub fn main() -> iced::Result {
paint::main()
}

498
src/mouse_area.rs Normal file
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//! code copy from: https://github.com/airstrike/sweeten/blob/master/src/widget/mouse_area.rs
//! A container for capturing mouse events.
//!
//! This is a sweetened version of `iced`'s [`MouseArea`] where all event
//! handlers receive the cursor position as a [`Point`].
//!
//! [`MouseArea`]: https://docs.iced.rs/iced/widget/struct.MouseArea.html
//!
//! # Example
//! ```no_run
//! # pub type State = ();
//! # pub type Element<'a, Message> = iced::Element<'a, Message>;
//! use iced::Point;
//! use iced::widget::text;
//! use sweeten::widget::mouse_area;
//!
//! #[derive(Clone)]
//! enum Message {
//! Clicked(Point),
//! }
//!
//! fn view(state: &State) -> Element<'_, Message> {
//! mouse_area(text("Click me!"))
//! .on_press(Message::Clicked)
//! .into()
//! }
//! ```
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::touch;
use iced_core::widget::{Operation, Tree, tree};
use iced_core::{
Clipboard, Element, Event, Layout, Length, Point, Rectangle, Shell, Size, Vector, Widget,
};
/// Emit messages on mouse events.
pub struct MouseArea<'a, Message, Theme = iced_core::Theme, Renderer = iced::Renderer> {
content: Element<'a, Message, Theme, Renderer>,
on_press: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_release: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_double_click: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_right_press: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_right_release: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_middle_press: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_middle_release: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_scroll: Option<Box<dyn Fn(mouse::ScrollDelta) -> Message + 'a>>,
on_enter: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_move: Option<Box<dyn Fn(Point) -> Message + 'a>>,
on_exit: Option<Box<dyn Fn(Point) -> Message + 'a>>,
interaction: Option<mouse::Interaction>,
}
impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
/// Sets the message to emit on a left button press.
///
/// The closure receives the click position as a [`Point`].
#[must_use]
pub fn on_press(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_press = Some(Box::new(f));
self
}
/// Sets the message to emit on a left button press, if `Some`.
///
/// The closure receives the click position as a [`Point`].
#[must_use]
pub fn on_press_maybe(mut self, f: Option<impl Fn(Point) -> Message + 'a>) -> Self {
self.on_press = f.map(|f| Box::new(f) as _);
self
}
/// Sets the message to emit on a left button release.
///
/// The closure receives the release position as a [`Point`].
#[must_use]
pub fn on_release(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_release = Some(Box::new(f));
self
}
/// Sets the message to emit on a double click.
///
/// The closure receives the click position as a [`Point`].
///
/// If you use this with [`on_press`]/[`on_release`], those
/// events will be emitted as normal.
///
/// The event stream will be: on_press -> on_release -> on_press
/// -> on_double_click -> on_release -> on_press ...
///
/// [`on_press`]: Self::on_press
/// [`on_release`]: Self::on_release
#[must_use]
pub fn on_double_click(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_double_click = Some(Box::new(f));
self
}
/// Sets the message to emit on a right button press.
///
/// The closure receives the click position as a [`Point`].
#[must_use]
pub fn on_right_press(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_right_press = Some(Box::new(f));
self
}
/// Sets the message to emit on a right button release.
///
/// The closure receives the release position as a [`Point`].
#[must_use]
pub fn on_right_release(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_right_release = Some(Box::new(f));
self
}
/// Sets the message to emit on a middle button press.
///
/// The closure receives the click position as a [`Point`].
#[must_use]
pub fn on_middle_press(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_middle_press = Some(Box::new(f));
self
}
/// Sets the message to emit on a middle button release.
///
/// The closure receives the release position as a [`Point`].
#[must_use]
pub fn on_middle_release(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_middle_release = Some(Box::new(f));
self
}
/// Sets the message to emit when the scroll wheel is used.
#[must_use]
pub fn on_scroll(mut self, on_scroll: impl Fn(mouse::ScrollDelta) -> Message + 'a) -> Self {
self.on_scroll = Some(Box::new(on_scroll));
self
}
/// Sets the message to emit when the mouse enters the area.
///
/// The closure receives the entry position as a [`Point`].
#[must_use]
pub fn on_enter(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_enter = Some(Box::new(f));
self
}
/// Sets the message to emit when the mouse moves in the area.
///
/// The closure receives the current position as a [`Point`].
#[must_use]
pub fn on_move(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_move = Some(Box::new(f));
self
}
/// Sets the message to emit when the mouse exits the area.
///
/// The closure receives the exit position as a [`Point`].
#[must_use]
pub fn on_exit(mut self, f: impl Fn(Point) -> Message + 'a) -> Self {
self.on_exit = Some(Box::new(f));
self
}
/// The [`mouse::Interaction`] to use when hovering the area.
#[must_use]
pub fn interaction(mut self, interaction: mouse::Interaction) -> Self {
self.interaction = Some(interaction);
self
}
}
/// Local state of the [`MouseArea`].
#[derive(Default)]
struct State {
is_hovered: bool,
bounds: Rectangle,
cursor_position: Option<Point>,
previous_click: Option<mouse::Click>,
}
impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
/// Creates a [`MouseArea`] with the given content.
pub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self {
MouseArea {
content: content.into(),
on_press: None,
on_release: None,
on_double_click: None,
on_right_press: None,
on_right_release: None,
on_middle_press: None,
on_middle_release: None,
on_scroll: None,
on_enter: None,
on_move: None,
on_exit: None,
interaction: None,
}
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for MouseArea<'_, Message, Theme, Renderer>
where
Renderer: renderer::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
if shell.is_event_captured() {
return;
}
update(self, tree, event, layout, cursor, shell);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let content_interaction = self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
);
match (self.interaction, content_interaction) {
(Some(interaction), mouse::Interaction::None) if cursor.is_over(layout.bounds()) => {
interaction
}
_ => content_interaction,
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<MouseArea<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + renderer::Renderer,
{
fn from(
area: MouseArea<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(area)
}
}
/// Processes the given [`Event`] and updates the [`State`] of an [`MouseArea`]
/// accordingly.
fn update<Message, Theme, Renderer>(
widget: &mut MouseArea<'_, Message, Theme, Renderer>,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
shell: &mut Shell<'_, Message>,
) {
let state: &mut State = tree.state.downcast_mut();
let cursor_position = cursor.position();
let bounds = layout.bounds();
if state.cursor_position != cursor_position || state.bounds != bounds {
let was_hovered = state.is_hovered;
state.is_hovered = cursor.is_over(layout.bounds());
state.cursor_position = cursor_position;
state.bounds = bounds;
if let Some(position) = cursor.position_in(layout.bounds()) {
match (
widget.on_enter.as_ref(),
widget.on_move.as_ref(),
widget.on_exit.as_ref(),
) {
(Some(on_enter), _, _) if state.is_hovered && !was_hovered => {
shell.publish(on_enter(position));
}
(_, Some(on_move), _) if state.is_hovered => {
shell.publish(on_move(position));
}
(_, _, Some(on_exit)) if !state.is_hovered && was_hovered => {
shell.publish(on_exit(position));
}
_ => {}
}
}
}
if !cursor.is_over(layout.bounds()) {
return;
}
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if let Some(on_press) = widget.on_press.as_ref() {
if let Some(position) = cursor.position_in(layout.bounds()) {
shell.publish(on_press(position));
shell.capture_event();
}
}
if let Some(position) = cursor.position_in(layout.bounds())
&& let Some(on_double_click) = widget.on_double_click.as_ref()
{
let new_click =
mouse::Click::new(position, mouse::Button::Left, state.previous_click);
if new_click.kind() == mouse::click::Kind::Double {
shell.publish(on_double_click(position));
}
state.previous_click = Some(new_click);
// Even if this is not a double click, but the press is nevertheless
// processed by us and should not be popup to parent widgets.
shell.capture_event();
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) => {
if let Some(on_release) = widget.on_release.as_ref() {
if let Some(position) = cursor.position_in(layout.bounds()) {
shell.publish(on_release(position));
}
}
}
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Right)) => {
if let Some(on_right_press) = widget.on_right_press.as_ref() {
if let Some(position) = cursor.position_in(layout.bounds()) {
shell.publish(on_right_press(position));
shell.capture_event();
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Right)) => {
if let Some(on_right_release) = widget.on_right_release.as_ref() {
if let Some(position) = cursor.position_in(layout.bounds()) {
shell.publish(on_right_release(position));
}
}
}
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Middle)) => {
if let Some(on_middle_press) = widget.on_middle_press.as_ref() {
if let Some(position) = cursor.position_in(layout.bounds()) {
shell.publish(on_middle_press(position));
shell.capture_event();
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Middle)) => {
if let Some(on_middle_release) = widget.on_middle_release.as_ref() {
if let Some(position) = cursor.position_in(layout.bounds()) {
shell.publish(on_middle_release(position));
}
}
}
Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
if let Some(on_scroll) = widget.on_scroll.as_ref() {
shell.publish(on_scroll(*delta));
shell.capture_event();
}
}
_ => {}
}
}
/// Creates a new [`MouseArea`] for capturing mouse events.
///
/// This is a sweetened version of [`iced`'s `MouseArea`] where all event
/// handlers receive the cursor position as a [`Point`].
///
/// [`iced`'s `MouseArea`]: https://docs.iced.rs/iced/widget/struct.MouseArea.html
/// [`Point`]: crate::core::Point
pub fn mouse_area<'a, Message, Theme, Renderer>(
widget: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> MouseArea<'a, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer,
{
MouseArea::new(widget)
}

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